Esempio n. 1
0
        /// <summary>
        /// Find all paths starting with the given node
        /// </summary>
        /// <param name="node">Starting node</param>
        public void SearchFrom(NodeType node)
        {
            stack.Push(node);
            isBlocked[node] = true;
            bool canExtend = false;

            foreach (NodeType target in graph.TargetsOf(node))
            {
                if (isBlocked[target])
                {
                    continue;
                }
                // recursive call
                SearchFrom(target);
                canExtend = true;
            }
            isBlocked[node] = false;
            if (!canExtend && stack.Count > 1)
            {
                // path has multiple nodes and cannot be extended
                OnBeginPath();
                Stack <NodeType> temp = new Stack <NodeType>();
                foreach (NodeType nodeOnStack in stack)
                {
                    temp.Push(nodeOnStack);
                }
                foreach (NodeType nodeOnStack in temp)
                {
                    OnAddNode(nodeOnStack);
                }
                OnEndPath();
            }
            stack.Pop();
        }
Esempio n. 2
0
        /// <summary>
        /// Find cycles containing root
        /// </summary>
        /// <param name="node"></param>
        /// <param name="root"></param>
        /// <returns></returns>
        private bool SearchFrom(NodeType node, NodeType root)
        {
            bool foundCycle = false;

            stack.Push(node);
            isBlocked[node] = true;
            foreach (NodeType target in graph.TargetsOf(node))
            {
                if (excluded.Contains(target))
                {
                    continue;
                }
                if (target.Equals(root))
                {
                    foundCycle = true;
                    OnBeginCycle();
                    Stack <NodeType> temp = new Stack <NodeType>();
                    foreach (NodeType nodeOnStack in stack)
                    {
                        temp.Push(nodeOnStack);
                    }
                    foreach (NodeType nodeOnStack in temp)
                    {
                        OnAddNode(nodeOnStack);
                    }
                    OnEndCycle();
                }
                else if (!isBlocked[target])
                {
                    // recursive call
                    if (SearchFrom(target, root))
                    {
                        foundCycle = true;
                    }
                }
            }
            // at this point, we could always set isBlocked[node]=false,
            // but as an optimization we leave it set if no cycle was discovered,
            // to prevent repeated searching of the same paths.
            if (foundCycle)
            {
                Unblock(node);
            }
            else
            {
                // at this point, all targets are blocked
                foreach (NodeType target in graph.TargetsOf(node))
                {
                    if (excluded.Contains(target))
                    {
                        continue;
                    }
                    Set <NodeType> blockedSourcesOfTarget = blockedSources[target];
                    if (blockedSourcesOfTarget == null)
                    {
                        blockedSourcesOfTarget = new Set <NodeType>();
                        blockedSources[target] = blockedSourcesOfTarget;
                    }
                    blockedSourcesOfTarget.Add(node);
                }
            }
            stack.Pop();
            return(foundCycle);
        }