public Device(ILogger loggerIn, IDeviceConnection deviceConnectionIn, IDeviceCommunication deviceCommunicationIn) { logger = loggerIn; deviceConnection = deviceConnectionIn; deviceCommunication = deviceCommunicationIn; deviceConnection.SetCallback(GetHost, SetDeviceState, OnReceiveMessage); deviceState = DeviceState.NotConnected; discoveredDevice = new DiscoveredDevice(); }
public Device(IDeviceConnection deviceConnectionIn, IDeviceCommunication deviceCommunicationIn) { deviceConnection = deviceConnectionIn; deviceConnection.SetCallback(GetHost, SetDeviceState, OnReceiveMessage); deviceCommunication = deviceCommunicationIn; deviceCommunication.SetCallback(SetDeviceState, OnVolumeUpdate, deviceConnection.SendMessage, GetDeviceState, IsConnected, deviceConnection.IsConnected, GetHost); deviceState = DeviceState.NotConnected; volumeSetting = new Volume { controlType = "attenuation", level = 0.0f, muted = false, stepInterval = 0.05f }; }
public Device(ILogger loggerIn, IDeviceConnection deviceConnectionIn, IDeviceCommunication deviceCommunicationIn) { logger = loggerIn; deviceConnection = deviceConnectionIn; deviceCommunication = deviceCommunicationIn; deviceConnection.SetCallback(GetHost, GetPort, SetDeviceState, OnReceiveMessage); deviceState = DeviceState.NotConnected; discoveredDevice = new DiscoveredDevice(); volumeSetting = new Volume { controlType = "attenuation", level = 0.0f, muted = false, stepInterval = 0.05f }; }
public InvaderCardSender(IDeviceCommunication deviceCommunication) { _deviceCommunication = deviceCommunication; }
public DeviceCommandDispatcher(IDeviceCommunication deviceCommunication, IGame game) { _game = game; deviceCommunication.CommandReceived += CommandReceived; }