/// <summary> /// Initializes a new instance of the <see cref="PingPongColorBuffers"/> class. /// </summary> /// <param name="textureFormat">The texture format.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="deviceRes">The device resource.</param> public PingPongColorBuffers(global::SharpDX.DXGI.Format textureFormat, int width, int height, IDevice3DResources deviceRes) { texture2DDesc.Format = textureFormat; deviceResources = deviceRes; texture2DDesc.Width = width; texture2DDesc.Height = height; }
/// <summary> /// Initializes a new instance of the <see cref="ImmediateContextRenderer"/> class. /// </summary> /// <param name="deviceResource">The deviceResource.</param> public ImmediateContextRenderer(IDevice3DResources deviceResource) { #if DX11_1 ImmediateContext = Collect(new DeviceContextProxy(deviceResource.Device.ImmediateContext1, deviceResource.Device)); #else ImmediateContext = Collect(new DeviceContextProxy(deviceResource.Device.ImmediateContext, deviceResource.Device)); #endif transparentRenderCore = Collect(new OrderIndependentTransparentRenderCore()); postFXAACore = Collect(new PostEffectFXAA()); }
/// <summary> /// Initializes a new instance of the <see cref="ImmediateContextRenderer"/> class. /// </summary> /// <param name="deviceResource">The deviceResource.</param> public ImmediateContextRenderer(IDevice3DResources deviceResource) { #if DX11_1 immediateContext = new DeviceContextProxy(deviceResource.Device.ImmediateContext1, deviceResource.Device); #else immediateContext = new DeviceContextProxy(deviceResource.Device.ImmediateContext, deviceResource.Device); #endif oitWeightedCore = new OrderIndependentTransparentRenderCore(); oitDepthPeelingCore = new OITDepthPeeling(); postFXAACore = new PostEffectFXAA(); preSSAOCore = new SSAOCore(); }
/// <summary> /// /// </summary> /// <param name="manager"></param> /// <param name="material"></param> public ColorStripeMaterialVariables(IEffectsManager manager, ColorStripeMaterialCore material) { this.material = material; deviceResources = manager; needUpdate = true; material.PropertyChanged += Material_OnMaterialPropertyChanged; texStripeXSlot = texStripeYSlot = -1; samplerDiffuseSlot = -1; textureManager = manager.MaterialTextureManager; statePoolManager = manager.StateManager; CreateTextureViews(); CreateSamplers(); this.PropertyChanged += (s, e) => { OnInvalidateRenderer?.Invoke(this, EventArgs.Empty); }; }
/// <summary> /// /// </summary> /// <param name="manager"></param> /// <param name="technique"></param> /// <param name="material"></param> public ColorStripeMaterialVariables(IEffectsManager manager, IRenderTechnique technique, ColorStripeMaterialCore material) : base(manager, technique, DefaultMeshConstantBufferDesc) { this.material = material; deviceResources = manager; material.PropertyChanged += Material_OnMaterialPropertyChanged; texStripeXSlot = texStripeYSlot = -1; samplerDiffuseSlot = -1; textureManager = manager.MaterialTextureManager; statePoolManager = manager.StateManager; MaterialPass = technique[defaultShaderPassName]; UpdateMappings(MaterialPass); CreateTextureViews(); CreateSamplers(); }
/// <summary> /// /// </summary> /// <param name="manager"></param> /// <param name="technique"></param> /// <param name="materialCore"></param> public ColorStripeMaterialVariables(IEffectsManager manager, IRenderTechnique technique, ColorStripeMaterialCore materialCore) : base(manager, technique, DefaultMeshConstantBufferDesc, materialCore) { this.material = materialCore; deviceResources = manager; texStripeXSlot = texStripeYSlot = -1; samplerDiffuseSlot = -1; textureManager = manager.MaterialTextureManager; statePoolManager = manager.StateManager; MaterialPass = technique[defaultShaderPassName]; WireframePass = technique[wireframePassName]; ShadowPass = technique[shadowPassName]; UpdateMappings(MaterialPass); CreateTextureViews(); CreateSamplers(); }
public TexturePool(IDevice3DResources deviceResourse, Texture2DDescription desc) { this.deviceResourse = deviceResourse; description = desc; }
/// <summary> /// Initializes a new instance of the <see cref="DeferredContextRenderer"/> class. /// </summary> /// <param name="deviceResources">The deviceResources.</param> /// <param name="scheduler"></param> public DeferredContextRenderer(IDevice3DResources deviceResources, IRenderTaskScheduler scheduler) : base(deviceResources) { deferredContextPool = deviceResources.DeviceContextPool; this.scheduler = scheduler; }