public static bool GuaranteedVictory(this IDeckDict <A8RoundRummyCardInformation> cardList, A8RoundRummyMainGameClass mainGame)
        {
            mainGame.LastSuccessful = false;
            mainGame.LastCard       = null;
            if (mainGame.SaveRoot !.RoundList.Last().Rummy != EnumRummyType.Kinds)
            {
                return(false); //only last round has this.
            }
            if (cardList.Count(Items => Items.CardType != EnumCardType.Regular) > 1)
            {
                return(false);
            }
            var tempList = cardList.Where(Items => Items.CardType == EnumCardType.Regular).GroupBy(Items => Items.Value).ToCustomBasicList();

            if (tempList.Count == 1)
            {
                if (tempList.First().Count() >= 7)
                {
                    var finList = tempList.Single().Take(7).ToRegularDeckDict();
                    mainGame.LastSuccessful = true;
                    mainGame.LastCard       = cardList.GetLastCard(finList);
                    return(true);
                }
                return(false);
            }
            if (tempList.Count > 2)
            {
                return(false);
            }
            if (tempList.First().Count() < 7 && tempList.Last().Count() < 7)
            {
                return(false);
            }
            if (tempList.First().Count() >= 7)
            {
                var finList = tempList.First().Take(7).ToRegularDeckDict();
                mainGame.LastSuccessful = true;
                mainGame.LastCard       = cardList.GetLastCard(finList);
                return(true);
            }
            else
            {
                if (tempList.Last().Count() < 7)
                {
                    throw new BasicBlankException("Had to have 7");
                }
                var finList = tempList.Last().Take(7).ToRegularDeckDict();
                mainGame.LastSuccessful = true;
                mainGame.LastCard       = cardList.GetLastCard(finList);
                return(true);
            }
        }
Esempio n. 2
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        public bool CardContainsRummy(int deck, IDeckDict <RegularRummyCard> newSet)
        {
            int x;
            var thisCard = _gameContainer.DeckList !.GetSpecificItem(deck);
            int plays;

            foreach (var thisSet in _model !.MainSets1 !.SetList)
            {
                for (x = 1; x <= 2; x++)
                {
                    plays = thisSet.PositionToPlay(thisCard);
                    if (plays > 0)
                    {
                        return(true);
                    }
                }
            }
            if (newSet.Count < 4)
            {
                return(false); //because still needs one for discard.
            }
            int manys = newSet.Count(items => items.Value == thisCard.Value);

            if (manys >= 3)
            {
                return(true); //other cases are covered.
            }
            DeckRegularDict <RegularRummyCard> mainList;

            do
            {
                mainList = newSet.ToRegularDeckDict();
                var tempCol = _rummys !.WhatNewRummy(mainList, 3, RummyProcesses <EnumSuitList, EnumColorList, RegularRummyCard> .EnumRummyType.Runs, false);
                if (tempCol.Count == 0)
                {
                    return(false);
                }
                if (tempCol.Count == newSet.Count)
                {
                    return(false); //because nothing left to discard.
                }
                if (tempCol.Any(Items => Items.Deck == deck))
                {
                    return(true);
                }
                newSet.RemoveGivenList(tempCol, System.Collections.Specialized.NotifyCollectionChangedAction.Remove); //hopefully that works.
            } while (true);
        }
        public static bool HasRummy(this IDeckDict <A8RoundRummyCardInformation> cardList, A8RoundRummyMainGameClass mainGame) //you have to send one more argument
        {
            if (cardList.Count != 8)
            {
                throw new BasicBlankException("Must have 8 cards in order to have the rummy");
            }
            mainGame.LastCard       = null;
            mainGame.LastSuccessful = false;
            RoundClass    currentRound = mainGame.SaveRoot !.RoundList.First();
            int           wilds        = cardList.Count(Items => Items.CardType == EnumCardType.Wild);
            int           reverses     = cardList.Count(Items => Items.CardType == EnumCardType.Reverse);
            EnumCardShape shapeUsed;
            EnumColor     colorUsed;

            if (reverses > 1)
            {
                return(false); //can't have more than one reverse in your hand.
            }
            if (currentRound.Category == EnumCategory.Colors && currentRound.Rummy == EnumRummyType.Regular)
            {
                var blueList = cardList.Where(Items => Items.Color == EnumColor.Blue || Items.CardType == EnumCardType.Wild).Take(7).ToRegularDeckDict();
                var redList  = cardList.Where(Items => Items.Color == EnumColor.Red || Items.CardType == EnumCardType.Wild).Take(7).ToRegularDeckDict();
                if (blueList.Count < 7 && redList.Count < 7) //has to be and, not or.
                {
                    return(false);
                }
                mainGame.LastSuccessful = true;
                if (blueList.Count == 7)
                {
                    mainGame.LastCard = cardList.GetLastCard(blueList);
                }
                else
                {
                    mainGame.LastCard = cardList.GetLastCard(redList);
                }
                return(true);
            }
            DeckRegularDict <A8RoundRummyCardInformation> tempList;

            if (currentRound.Category == EnumCategory.Shapes && currentRound.Rummy == EnumRummyType.Regular)
            {
                var firstList = cardList.Where(Items => Items.CardType == EnumCardType.Regular).GroupBy(Items => Items.Shape).ToCustomBasicList();
                if (firstList.Count > 2)
                {
                    return(false);
                }
                if (firstList.Count > 1 && reverses > 0)
                {
                    return(false);
                }
                if (firstList.Count > 1)
                {
                    if (firstList.First().Count() > 1 && firstList.Last().Count() > 1)
                    {
                        return(false);
                    }
                    if (firstList.First().Count() > 1)
                    {
                        shapeUsed = firstList.First().Key;
                    }
                    else
                    {
                        shapeUsed = firstList.Last().Key;
                    }
                }
                else
                {
                    shapeUsed = firstList.First().Key;
                }
                tempList = cardList.Where(Items => Items.Shape == shapeUsed || Items.CardType == EnumCardType.Wild).Take(7).ToRegularDeckDict();
                mainGame.LastSuccessful = true;
                mainGame.LastCard       = cardList.GetLastCard(tempList);
                return(true);
            }
            if (currentRound.Category == EnumCategory.Both && currentRound.Rummy == EnumRummyType.Regular)
            {
                var firstList = cardList.Where(Items => Items.CardType == EnumCardType.Regular).GroupBy(Items => new { Items.Color, Items.Shape }).ToCustomBasicList(); //iffy
                if (firstList.Count > 2)
                {
                    return(false);
                }
                if (firstList.Count > 1 && reverses > 0)
                {
                    return(false);
                }
                if (firstList.Count > 1)
                {
                    if (firstList.First().Count() > 1 && firstList.Last().Count() > 1)
                    {
                        return(false);
                    }
                    if (firstList.First().Count() > 1)
                    {
                        shapeUsed = firstList.First().Key.Shape;
                        colorUsed = firstList.First().Key.Color;
                    }
                    else
                    {
                        shapeUsed = firstList.Last().Key.Shape;
                        colorUsed = firstList.Last().Key.Color;
                    }
                }
                else
                {
                    shapeUsed = firstList.First().Key.Shape;
                    colorUsed = firstList.First().Key.Color;
                }
                tempList = cardList.Where(Items => Items.CardType == EnumCardType.Wild || (Items.Color == colorUsed && Items.Shape == shapeUsed)).Take(7).ToRegularDeckDict();
                mainGame.LastSuccessful = true;
                mainGame.LastCard       = cardList.GetLastCard(tempList);
                return(true);
            }
            if (currentRound.Rummy == EnumRummyType.Kinds)
            {
                var firstList = cardList.Where(Items => Items.CardType == EnumCardType.Regular).GroupBy(Items => Items.Value).ToCustomBasicList();
                int numberUsed;
                if (firstList.Count > 2)
                {
                    return(false);
                }
                if (firstList.Count > 1 && reverses > 0)
                {
                    return(false);
                }
                if (firstList.Count > 1)
                {
                    if (firstList.First().Count() > 1 && firstList.Last().Count() > 1)
                    {
                        return(false);
                    }
                    if (firstList.First().Count() > 1)
                    {
                        numberUsed = firstList.First().Key;
                    }
                    else
                    {
                        numberUsed = firstList.Last().Key;
                    }
                }
                else
                {
                    numberUsed = firstList.First().Key;
                }
                tempList = cardList.Where(Items => Items.Value == numberUsed || Items.CardType == EnumCardType.Wild).Take(7).ToRegularDeckDict();
                mainGame.LastSuccessful = true;
                mainGame.LastCard       = cardList.GetLastCard(tempList);
                return(true);
            }
            if (currentRound.Rummy != EnumRummyType.Straight)
            {
                throw new BasicBlankException("Not Supported");
            }
            var straightList = cardList.Where(Items => Items.CardType == EnumCardType.Regular).OrderBy(Items => Items.Value).ToRegularDeckDict();

            switch (currentRound.Category)
            {
            case EnumCategory.None:
                var nexts   = straightList.GroupBy(Items => Items.Value).ToCustomBasicList();
                var finList = nexts.Where(Items => Items.Count() > 1).ToCustomBasicList();
                if (finList.Count == 0)
                {
                    tempList = cardList.Where(Items => Items.CardType != EnumCardType.Reverse).Take(7).ToRegularDeckDict();
                    mainGame.LastSuccessful = true;
                    mainGame.LastCard       = cardList.GetLastCard(tempList);
                    return(true);
                }
                if (reverses == 1)
                {
                    return(false);
                }
                if (finList.Count > 1)
                {
                    return(false);
                }
                mainGame.LastSuccessful = true;
                mainGame.LastCard       = finList.Single().First(); //hopefully can take the first one.
                return(true);

            case EnumCategory.Colors:
                return(cardList.IsStraightColorOnly(straightList, mainGame, reverses));

            case EnumCategory.Shapes:
                return(cardList.IsStraightShapeOnly(straightList, mainGame, reverses));

            case EnumCategory.Both:
                return(cardList.IsStraightBoth(straightList, mainGame, reverses));

            default:
                throw new BasicBlankException("Not Supported");
            }
        }