Esempio n. 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            _input.Update(gameTime);
            _debug.Update(gameTime);
            _itemDebug.Update(gameTime);
            _gameManager.Update(gameTime);

            // TODO: Add your update logic here
            base.Update(gameTime);
        }
Esempio n. 2
0
        public void Update(GameTime gameTime)
        {
            // components that implement IUpdate
            _debug.Update(gameTime);
            _inventory.Update(gameTime);
            _player.Update(gameTime);


            foreach (IUpdate updateable in _entityManager.Updates)
            {
                updateable.Update(gameTime);
            }
        }