/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { _input.Update(gameTime); _debug.Update(gameTime); _itemDebug.Update(gameTime); _gameManager.Update(gameTime); // TODO: Add your update logic here base.Update(gameTime); }
public void Update(GameTime gameTime) { // components that implement IUpdate _debug.Update(gameTime); _inventory.Update(gameTime); _player.Update(gameTime); foreach (IUpdate updateable in _entityManager.Updates) { updateable.Update(gameTime); } }