public AreaTable(IDbcIterator dbcIterator) { Id = dbcIterator.GetUInt(0); MapId = dbcIterator.GetUInt(1); ParentAreaId = dbcIterator.GetUInt(2); AreaBit = dbcIterator.GetUInt(3); Flags = dbcIterator.GetUInt(4); Name = dbcIterator.GetString(11); }
public AreaTrigger(IDbcIterator dbcIterator) { Id = dbcIterator.GetInt(0); ContinentId = dbcIterator.GetInt(1); X = dbcIterator.GetFloat(2); Y = dbcIterator.GetFloat(3); Z = dbcIterator.GetFloat(4); Radius = dbcIterator.GetFloat(5); BoxLength = dbcIterator.GetFloat(6); BoxWidth = dbcIterator.GetFloat(7); BoxHeight = dbcIterator.GetFloat(8); BoxYaw = dbcIterator.GetFloat(9); }
public GameObjectDisplayInfo(IDbcIterator dbcIterator) { Id = dbcIterator.GetInt(0); ModelName = dbcIterator.GetString(1); Sound = dbcIterator.GetInt(2); GeoBoxMinX = dbcIterator.GetFloat(3); GeoBoxMinY = dbcIterator.GetFloat(4); GeoBoxMinZ = dbcIterator.GetFloat(5); GeoBoxMaxX = dbcIterator.GetFloat(6); GeoBoxMaxY = dbcIterator.GetFloat(7); GeoBoxMaxZ = dbcIterator.GetFloat(8); ObjectEffectPackageID = dbcIterator.GetInt(9); }
public CreatureDisplayInfo(IDbcIterator dbcIterator) { Id = dbcIterator.GetInt(0); ModelId = dbcIterator.GetInt(1); SoundId = dbcIterator.GetInt(2); ExtendedDisplayInfoID = dbcIterator.GetInt(3); CreatureModelScale = dbcIterator.GetFloat(4); CreatureModelAlpha = dbcIterator.GetFloat(5); TextureVariation1 = dbcIterator.GetString(6); TextureVariation2 = dbcIterator.GetString(7); TextureVariation3 = dbcIterator.GetString(8); PortraitTextureName = dbcIterator.GetString(9); BloodID = dbcIterator.GetInt(10); NPCSoundID = dbcIterator.GetInt(11); ParticleColorID = dbcIterator.GetInt(12); CreatureGeosetData = dbcIterator.GetInt(13); ObjectEffectPackageID = dbcIterator.GetInt(14); }
public Map(IDbcIterator dbcIterator) { Id = dbcIterator.GetInt(0); Directory = dbcIterator.GetString(1); Name = dbcIterator.GetString(5); }
public LightIntParam(IDbcIterator dbcIterator) : base(dbcIterator, (dbc, i) => CArgb.FromRGB(dbc.GetUInt(i))) { }
public LightFloatParam(IDbcIterator dbcIterator) : base(dbcIterator, (dbc, i) => dbc.GetFloat(i)) { }