private User GetServerOwner(ulong ownerId, string ownerUsername) { var owner = _userDatabase.GetAll().SingleOrDefault(u => u.DiscordId == ownerId); if (owner == null) { owner = new User { DiscordId = ownerId, DiscordName = ownerUsername, CreatedAt = DateTimeOffset.UtcNow }; _userDatabase.Add(owner); } return(owner); }
private DiscordServer GetServer(ulong serverId, string serverName, User owner) { var discordServer = _discordServerDatabase.GetAll().SingleOrDefault(ds => ds.ServerId == serverId); if (discordServer == null) { discordServer = new DiscordServer { ServerId = serverId, ServerName = serverName, OwnerId = owner.Id, CreatedAt = DateTimeOffset.UtcNow }; _discordServerDatabase.Add(discordServer); } return(discordServer); }
public void Add(T_Entity entity) { _databaseService.Add(entity); }
public async Task <GameInfo> Add(GameInfo NewGame) { return(await db.Add(NewGame)); }
public void CreateDatabase(string name) { _databaseService.Add(databaseName: name, serverName: _serverName); }
public IActionResult AddDatabase([FromBody] Database entity) { _databaseService.Add(entity); return(Ok()); }