public void Start() { //provider = new FileDatabase(); //provider = new MysqlDatabase.Database(); provider = new Unturned.RemoteDatabase(); provider.Init(); connectionGuard = new GameObject(); UnityEngine.Object.DontDestroyOnLoad(Database.connectionGuard); connectionGuard.name = "Connection Guard"; connectionGuard.AddComponent <ConnectionGuard>(); if (!Database.welcomed) { StartCoroutine(fixFrameRate()); Database.welcomed = true; PlayerSettings.id = "Server"; PlayerSettings.status = 21; if (Epoch.serverTime == -1) { Epoch.serverTime = (int)(GetServerTime() - 1401854099); } ServerSettings.cycle = (int)(GetServerTime() - 1401854099); ServerSettings.offset = 0f; ServerSettings.time = (int)((float)ServerSettings.cycle % Sun.COURSE); Sun.tick = 0f; Sun.lastTick = Time.realtimeSinceStartup; Sun.tool.cycle(); } }