Esempio n. 1
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        public override bool DamageDealtRequest(IDamageableGameObj victim, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
        {
            if (type == RenSharp.DADamageType.Splash)
            {
                return(false); //This player deals no splash damage.
            }

            return(true);
        }
Esempio n. 2
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 public override void KillEvent(IDamageableGameObj victim, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
Esempio n. 3
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 public override bool DamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
 {
     return(true);
 }
Esempio n. 4
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 public override bool TTClientDamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, IAmmoDefinitionClass ammo, string bone)
 {
     return(true);
 }
Esempio n. 5
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 public override bool StockClientDamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, float damage, uint warhead)
 {
     return(true);
 }
Esempio n. 6
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 public override void KillDealt(IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
     //Anything this player kills explodes.
     Commands.CreateExplosion("Explosion_Shell_Artillery", Commands.GetPosition(victim), GameObj);
 }
Esempio n. 7
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 public override void DamageDealt(IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
Esempio n. 8
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 public override void KillDealt(IScriptableGameObj obj, IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
Esempio n. 9
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 public override bool DamageDealtRequest(IScriptableGameObj obj, IDamageableGameObj victim, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
 {
     return(true);
 }