public void Battlecry(IDamageableEntity subTarget) { if (subTarget is BasePlayer) { throw new InvalidOperationException("Can't buff players!"); } subTarget.TakeTemporaryBuff(BATTLECRY_POWER); }
public void Battlecry(IDamageableEntity subTarget) { if (subTarget is BasePlayer) { throw new InvalidOperationException("Can't buff players!"); } subTarget.TakeTemporaryBuff(BATTLECRY_POWER); }