public void DamagedBy(IDamage dealer) { if (!isServer) // only server is allowed to apply damage { return; } health.DecreaseBy(dealer.GetDamageInfo().damage); RpcUpdateHealth(health.CurrentHP); }
public void DamagedBy(IDamage dealer) { botCtx.stat.Health.DecreaseBy(dealer.GetDamageInfo().damage); botCtx.sense.IsUnderAttack = true; }
public void DamagedBy(IDamage dealer) { health.DecreaseBy(dealer.GetDamageInfo().damage); }