private static void PrintPackCount(string json) { IDPack gamepacks = JsonUtility.FromJson <IDPack>(json); Debug.Log("Pack Count: " + gamepacks.values.Length); Debug.Log(gamepacks.values[0]); }
private void CalcSkillMove(EntityBase entity, SkillCfg skillCfg) { int tempDelay = 0; for (int i = 0; i < skillCfg.skillMove.Count; i++) { SkillMoveCfg skillMove = resSev.GetSkillMoveCfg(skillCfg.skillMove[i]); float speed = skillMove.moveDis / (skillMove.moveTime / 1000f); if (skillMove.delayTime > 0f) { IDPack pack_1 = timerSev.AddTimerTask((tid) => { entity.SetSkillMoveState(true, speed); entity.sklMoveCBSet.Remove(tid); }, tempDelay + skillMove.delayTime); entity.sklMoveCBSet.Add(pack_1.id); } else { entity.SetSkillMoveState(true, speed); } IDPack pack_2 = timerSev.AddTimerTask((ttid) => { entity.SetSkillMoveState(false); entity.sklMoveCBSet.Remove(ttid); }, tempDelay + skillMove.moveTime + skillMove.delayTime); entity.sklMoveCBSet.Add(pack_2.id); tempDelay += skillMove.delayTime + skillMove.moveTime; } }
private void SetFinishedGames(string finishedGamesJson) { IDPack finishedGames = JsonUtility.FromJson <IDPack>(finishedGamesJson); clientConnection.finishedGames = new List <int>(finishedGames.values); RpcSetLocalTeamInfo(clientConnection.currentTeam, finishedGames); }
private void SetGamePackIndexes(string json) { packIds = JsonUtility.FromJson <IDPack>(json); packJsons = new JSonPack(); packJsons.ids = packIds.values; packJsons.values = new string[packIds.values.Length]; GetNextGamePack(); }
private void AttackEffect(EntityBase entity, int skillId) { SkillCfg skillCfg = resSev.GetSkillCfg(skillId); entity.curSkillCfg = skillCfg; if (!skillCfg.isBreak) { entity.entityState = EntityState.BatiState; } if (!skillCfg.isCollide) { Physics.IgnoreLayerCollision(9, 10); timerSev.AddTimerTask((tid) => { Physics.IgnoreLayerCollision(9, 10, false); }, skillCfg.skillTime); } IDPack idpack = timerSev.AddTimerTask((tid) => { entity.Idle(); }, skillCfg.skillTime); entity.SetAction(skillCfg.aninAction); entity.SetFX(skillCfg.fx, skillCfg.skillTime); if (entity.entityType == EntityType.Player) { while (entity.toIdleSkillQue.Count > 0) { int deId = entity.toIdleSkillQue.Dequeue(); timerSev.ReplaceTimeTask(deId, (tid) => { entity.SetAction(skillCfg.aninAction); }, 200, 1); timerSev.DeleteTimeTask(deId); } entity.toIdleSkillQue.Enqueue(idpack.id); if (entity.GetDirInput() == Vector2.zero) { Vector2 tarDir = entity.CalcTargetDir(); if (tarDir != Vector2.zero) { entity.SetAtkDir(tarDir, false); } } else { entity.SetAtkDir(entity.GetDirInput(), true); } } CalcSkillMove(entity, skillCfg); }
private static void RemovePacks(string json) { IDPack gamepacks = JsonUtility.FromJson <IDPack>(json); foreach (var id in gamepacks.values) { GameUploader.DeleteGamePack(id); } }
private void RpcSetLocalTeamInfo(Team team, IDPack finishedGames) { if (!isLocalPlayer) { return; } teamInfo = team; teamName.value = teamInfo.teamName; teamScore.value = teamInfo.score; clientState.finishedGames = new List <int>(finishedGames.values); onLoginCompleted.Raise(); }
private void SetGameDataIndexes(string json) { gameIds = JsonUtility.FromJson <IDPack>(json); List <int> ids = new List <int>(gameIds.values); for (int i = ids.Count - 1; i >= 0; i--) { if (ids[i] < ignoreGameIdsBelow) { ids.RemoveAt(i); } } gameJsons = new JSonPack(); gameJsons.ids = ids.ToArray(); gameJsons.values = new string[ids.Count]; GetNextGameData(); }
private void AttackDamage(EntityBase entity, int skillId) { SkillCfg cfg = resSev.GetSkillCfg(skillId); List <int> actions = cfg.skillAction; int tempTime = 0; for (int i = 0; i < actions.Count; ++i) { int j = i; SkillActionCfg act = resSev.GetSkillActionCfg(actions[j]); IDPack iDPack = timerSev.AddTimerTask((tid) => { SkillAction(entity, cfg, act, j); entity.sklActCBSet.Remove(tid); }, tempTime + act.delayTime); entity.sklActCBSet.Add(iDPack.id); tempTime += act.delayTime; } }
private void Update() { timer += Time.deltaTime; IDPack id = timeSys.AddTimerTask((tid) => { int a = 500 + 500; }, 500, 5); queue.Enqueue(id); if (timer > 1f) { timer = 0f; int rand = Random.Range(0, queue.Count / 2); for (int i = 0; i < rand; i++) { IDPack tid = queue.Dequeue(); if (tid.type == TaskType.TimeTask) { timeSys.DeleteTimeTask(tid.id); } } } }
private static void PrintGameCount(string json) { IDPack games = JsonUtility.FromJson <IDPack>(json); Debug.Log("Game Count: " + games.values.Length); }