public override void Initialize() { IDManager.InitializeID(this.skillTextures, ref this.skillTexturesID); IDManager.InitializeID(this.playerCamerasTextures, ref this.playerCamerasID); IDManager.InitializeID(this.guiTextures, ref this.guiTexturesID); IDManager.InitializeID(this.mainMenuTextures, ref this.mainMenuTexturesID); IDManager.InitializeID(this.mouseCursorTextures, ref this.mouseCursorTexturesID); IDManager.InitializeID(this.playerResources, ref this.playerResourcesTexturesID); IDManager.InitializeID(this.menuTextures, ref this.menuTexturesID); }
public override void Initialize() { IDManager.InitializeID(this.objects, ref this.objectsID); this.InstantiateInstantiatedObjects(); }