// Use this for initialization void Start() { muzzleMaterial = muzzleFlash.GetComponent <Renderer>().material; muzzleMaterial.SetFloat("Vector1_B173D9FB", 0); refrenceKeeper = GameObject.Find("Local").GetComponent <RefrenceKeeper>(); localiseTransform = GameObject.Find("Items").GetComponent <LocaliseTransform>(); spawnWeapons = GameObject.Find("Items").GetComponent <SpawnWeapons>(); iDKeeper = transform.Find("RagdollPlaceholder").gameObject.GetComponent <IDKeeper>(); //AimSync = transform.Find("AimSync").gameObject; hinge = weapon.GetComponent <HingeJoint>(); hingeSpring = hinge.spring; }
IEnumerator Start() { for (int i = 0; i < 4; i++) { bulletsLeft.Add(0); } aimShoot = GameObject.Find("Ragdoll").GetComponent <AimShoot>(); muzzleMaterial = muzzleFlash.GetComponent <Renderer>().material; muzzleMaterial.SetFloat("Vector1_B173D9FB", 0); iDKeeper = GameObject.Find("Ragdoll").GetComponent <IDKeeper>(); yield return(new WaitForEndOfFrame()); refrenceKeeper = GameObject.Find("Local").GetComponent <RefrenceKeeper>(); }
IEnumerator Start() { shoot = GameObject.Find("Weapon").GetComponent <Shoot>(); rotationGunManager = GameObject.Find("Rotation Gun Manager"); ragDoll = GameObject.Find("Local/Ragdoll"); fireGrapple = true; playerParts = GameObject.FindGameObjectsWithTag("Floppy"); iDKeeper = GameObject.Find("Local/Ragdoll").GetComponent <IDKeeper>(); yield return(new WaitForEndOfFrame()); refrenceKeeper = GameObject.Find("Local").GetComponent <RefrenceKeeper>(); activeSlot = refrenceKeeper.activeSlot; hinge = GameObject.Find("Local/Ragdoll/ULRA/LLRA/Rotation Gun Manager/Weapon").GetComponent <HingeJoint>(); hingeSpring = hinge.spring; GroundForce = GameObject.Find("Local/Ragdoll").GetComponent <groundForce>(); yield return(new WaitForSeconds(0.3f)); localiseTransform = GameObject.Find("Items").GetComponent <LocaliseTransform>(); }