Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     muzzleMaterial = muzzleFlash.GetComponent <Renderer>().material;
     muzzleMaterial.SetFloat("Vector1_B173D9FB", 0);
     refrenceKeeper    = GameObject.Find("Local").GetComponent <RefrenceKeeper>();
     localiseTransform = GameObject.Find("Items").GetComponent <LocaliseTransform>();
     spawnWeapons      = GameObject.Find("Items").GetComponent <SpawnWeapons>();
     iDKeeper          = transform.Find("RagdollPlaceholder").gameObject.GetComponent <IDKeeper>();
     //AimSync = transform.Find("AimSync").gameObject;
     hinge       = weapon.GetComponent <HingeJoint>();
     hingeSpring = hinge.spring;
 }
Esempio n. 2
0
    IEnumerator Start()
    {
        for (int i = 0; i < 4; i++)
        {
            bulletsLeft.Add(0);
        }

        aimShoot       = GameObject.Find("Ragdoll").GetComponent <AimShoot>();
        muzzleMaterial = muzzleFlash.GetComponent <Renderer>().material;
        muzzleMaterial.SetFloat("Vector1_B173D9FB", 0);
        iDKeeper = GameObject.Find("Ragdoll").GetComponent <IDKeeper>();
        yield return(new WaitForEndOfFrame());

        refrenceKeeper = GameObject.Find("Local").GetComponent <RefrenceKeeper>();
    }
Esempio n. 3
0
    IEnumerator Start()
    {
        shoot = GameObject.Find("Weapon").GetComponent <Shoot>();
        rotationGunManager = GameObject.Find("Rotation Gun Manager");
        ragDoll            = GameObject.Find("Local/Ragdoll");
        fireGrapple        = true;
        playerParts        = GameObject.FindGameObjectsWithTag("Floppy");
        iDKeeper           = GameObject.Find("Local/Ragdoll").GetComponent <IDKeeper>();
        yield return(new WaitForEndOfFrame());

        refrenceKeeper = GameObject.Find("Local").GetComponent <RefrenceKeeper>();
        activeSlot     = refrenceKeeper.activeSlot;
        hinge          = GameObject.Find("Local/Ragdoll/ULRA/LLRA/Rotation Gun Manager/Weapon").GetComponent <HingeJoint>();
        hingeSpring    = hinge.spring;
        GroundForce    = GameObject.Find("Local/Ragdoll").GetComponent <groundForce>();
        yield return(new WaitForSeconds(0.3f));

        localiseTransform = GameObject.Find("Items").GetComponent <LocaliseTransform>();
    }