Esempio n. 1
0
    public void LoadScene()
    {
        IDCreator.ResetIDs();
        IDHolder.ClearIDHoldersList();
        Command.CommandQueue.Clear();
        Command.CommandExecutionComplete();
        string buttonClicked = EventSystem.current.currentSelectedGameObject.name;

        switch (buttonClicked)
        {
        case "PlayerVsAI":
            GameManager.IsHeadlessMode = false;
            SceneManager.LoadScene("Scene_PlayervsAI");
            break;

        case "AIvsAI":
            GameManager.IsHeadlessMode = true;
            SceneManager.LoadScene("Scene_AIvsAI");
            break;

        case "Quit":
            Application.Quit();
            break;

        case "Menu":
            SceneManager.LoadScene("Scene_Menu");
            break;

        default:
            SceneManager.LoadScene("Scene_Menu");
            break;
        }
    }
Esempio n. 2
0
 public void ReloadScene()
 {
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.OnSceneReload();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Esempio n. 3
0
    public void StartGame()
    {
        //reset all card IDs

        IDFactory.ResetIDs();
        IDHolder.ClearIDHoldersList();
        Command.OnSceneReload();
        SceneManager.LoadScene("InGame");
    }
Esempio n. 4
0
 public void ReloadScene()
 {
     Debug.Log("Scene reloaded");
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.CommandQueue.Clear();
     Command.CommandExecutionComplete();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Esempio n. 5
0
 public void ReloadScene()
 {
     // Command has some static members, so let`s make sure that there are no commands in the Queue
     Debug.Log("Scene reloaded");
     // reset all card and creature IDs
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.OnSceneReload();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Esempio n. 6
0
 public void ReturnToMenu()
 {
     Debug.Log("Returning to Main Menu");
     // reset all card and creature IDs
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.CommandQueue.Clear();
     Command.CommandExecutionComplete();
     // probably find a better way to do this later
     SceneManager.LoadScene(mainMenu);
 }
Esempio n. 7
0
 public void Die()
 {
     // game over
     // block both players from taking new moves
     //Debug.Log("Player is " + gameObject.name);
     if (gameObject.name != "Player1 - LOW")
     {
         new ShowMessageCommand("You win!", 2.0f).AddToQueue();
         IDFactory.ResetIDs();
         IDHolder.ClearIDHoldersList();
         Command.CommandQueue.Clear();
         Command.CommandExecutionComplete();
         if (PlayerManagement.getLevel() == 7)
         {
             SceneManager.LoadScene("Ending");
         }
         else if (PlayerManagement.getLevel() == 6)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene7");
         }
         else if (PlayerManagement.getLevel() == 5)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene6");
         }
         else if (PlayerManagement.getLevel() == 4)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene5");
         }
         else if (PlayerManagement.getLevel() == 3)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene4");
         }
         else if (PlayerManagement.getLevel() == 2)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene3");
         }
         else if (PlayerManagement.getLevel() == 1)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene2");
         }
         //SceneManager.LoadScene("Ending");
         return;
     }
     PArea.ControlsON             = false;
     otherPlayer.PArea.ControlsON = false;
     TurnManager.Instance.StopTheTimer();
     new GameOverCommand(this).AddToQueue();
 }
Esempio n. 8
0
 //Skrypt, który ponownie uruchamia scenę od nowa
 public void ReloadScene()
 {
     Debug.Log("Scene reloaded");
     // Resetowanie ID wszystkich kart i bastionów
     IDFactory.ResetIDs();               //Wywołanie metody ResetIDs z klasy(skryptu) IDFactory
     IDHolder.ClearIDHoldersList();      //Wywołanie metody ClearIDHoldersList z klasy(skryptu) IDHolder
     Command.CommandQueue.Clear();       //Wywołanie pola CommandQueue z klasy Command i wyczyszczenie go (pozostawienie pustego pola)
     Command.CommandExecutionComplete(); //Wywołanie metody CommandExecutionComplete() z klasy Command
     //Załadowanie nowej sceny
     //Ładuje aktualnie aktywną scenę i pobiera jej nazwę
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Esempio n. 9
0
 /// <summary>
 /// Carga la escena de batalla.
 /// </summary>
 public void Jugar()
 {
     if (ControladorMenu.Instance.JugadorPuedeJugarBatalla())
     {
         IDHolder.ClearIDHoldersList();
         IDFactory.SaveCountMenu();
         SceneManager.LoadScene("Batalla");
     }
     else
     {
         MessageManager.Instance.ShowMessage("Tu mazo de batalla no contiene 8 cartas", 1.5f);
     }
 }
Esempio n. 10
0
 /// <summary>
 /// Resetea los valores y vuelve a la escena inventario mediante una escena de carga.
 /// </summary>
 public void ReloadScene()
 {
     // Command has some static members, so let`s make sure that there are no commands in the Queue
     Debug.Log("Scene reloaded");
     // reset all card and creature IDs
     //TODO mirar si esto no afecta a las cartas e items del inventario
     IDFactory.ResetIDsBattle();
     IDFactory.RecoverCountMenu();
     IDHolder.ClearIDHoldersList();
     Comandas.Instance.Clear();
     Comandas.Instance.CompletarEjecucionComanda();
     Controlador.Instance.Clear();
     SceneManager.LoadSceneAsync("Loading");
 }