Esempio n. 1
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 public int CreateVertexShader([NativeTypeName("const void *")] void *pShaderBytecode, [NativeTypeName("SIZE_T")] nuint BytecodeLength, [NativeTypeName("ID3D11ClassLinkage *")] ID3D11ClassLinkage *pClassLinkage, [NativeTypeName("ID3D11VertexShader **")] ID3D11VertexShader **ppVertexShader)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, void *, nuint, ID3D11ClassLinkage *, ID3D11VertexShader **, int>)(lpVtbl[12]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pShaderBytecode, BytecodeLength, pClassLinkage, ppVertexShader));
 }
Esempio n. 2
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 public void VSGetShader([NativeTypeName("ID3D11VertexShader **")] ID3D11VertexShader **ppVertexShader, [NativeTypeName("ID3D11ClassInstance **")] ID3D11ClassInstance **ppClassInstances, [NativeTypeName("UINT *")] uint *pNumClassInstances)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, ID3D11VertexShader **, ID3D11ClassInstance **, uint *, void>)(lpVtbl[76]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), ppVertexShader, ppClassInstances, pNumClassInstances);
 }