public int CreateDomainShader([NativeTypeName("const void *")] void *pShaderBytecode, [NativeTypeName("SIZE_T")] nuint BytecodeLength, [NativeTypeName("ID3D11ClassLinkage *")] ID3D11ClassLinkage *pClassLinkage, [NativeTypeName("ID3D11DomainShader **")] ID3D11DomainShader **ppDomainShader) { return(((delegate * unmanaged <ID3D11Device1 *, void *, nuint, ID3D11ClassLinkage *, ID3D11DomainShader **, int>)(lpVtbl[17]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pShaderBytecode, BytecodeLength, pClassLinkage, ppDomainShader)); }
public void DSGetShader([NativeTypeName("ID3D11DomainShader **")] ID3D11DomainShader **ppDomainShader, [NativeTypeName("ID3D11ClassInstance **")] ID3D11ClassInstance **ppClassInstances, [NativeTypeName("UINT *")] uint *pNumClassInstances) { ((delegate * stdcall <ID3D11DeviceContext *, ID3D11DomainShader **, ID3D11ClassInstance **, uint *, void>)(lpVtbl[102]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), ppDomainShader, ppClassInstances, pNumClassInstances); }