Esempio n. 1
0
        public static IComObject <ID3D11DepthStencilView> CreateDepthStencilView(this ID3D11Device device, ID3D11Resource resource, D3D11_DEPTH_STENCIL_VIEW_DESC?desc = null)
        {
            if (device == null)
            {
                throw new ArgumentNullException(nameof(device));
            }

            if (resource == null)
            {
                throw new ArgumentNullException(nameof(resource));
            }

            using (var mem = new ComMemory(desc))
            {
                device.CreateDepthStencilView(resource, mem.Pointer, out var view).ThrowOnError();
                return(new ComObject <ID3D11DepthStencilView>(view));
            }
        }
Esempio n. 2
0
        public D3D11Framebuffer(ID3D11Device device, ref FramebufferDescription description)
            : base(description.DepthTarget, description.ColorTargets)
        {
            if (description.DepthTarget != null)
            {
                D3D11Texture d3dDepthTarget         = Util.AssertSubtype <Texture, D3D11Texture>(description.DepthTarget.Value.Target);
                DepthStencilViewDescription dsvDesc = new DepthStencilViewDescription()
                {
                    Format = D3D11Formats.GetDepthFormat(d3dDepthTarget.Format),
                };
                if (d3dDepthTarget.ArrayLayers == 1)
                {
                    if (d3dDepthTarget.SampleCount == TextureSampleCount.Count1)
                    {
                        dsvDesc.ViewDimension      = DepthStencilViewDimension.Texture2D;
                        dsvDesc.Texture2D.MipSlice = (int)description.DepthTarget.Value.MipLevel;
                    }
                    else
                    {
                        dsvDesc.ViewDimension = DepthStencilViewDimension.Texture2DMultisampled;
                    }
                }
                else
                {
                    if (d3dDepthTarget.SampleCount == TextureSampleCount.Count1)
                    {
                        dsvDesc.ViewDimension = DepthStencilViewDimension.Texture2DArray;
                        dsvDesc.Texture2DArray.FirstArraySlice = (int)description.DepthTarget.Value.ArrayLayer;
                        dsvDesc.Texture2DArray.ArraySize       = 1;
                        dsvDesc.Texture2DArray.MipSlice        = (int)description.DepthTarget.Value.MipLevel;
                    }
                    else
                    {
                        dsvDesc.ViewDimension = DepthStencilViewDimension.Texture2DMultisampledArray;
                        dsvDesc.Texture2DMSArray.FirstArraySlice = (int)description.DepthTarget.Value.ArrayLayer;
                        dsvDesc.Texture2DMSArray.ArraySize       = 1;
                    }
                }

                DepthStencilView = device.CreateDepthStencilView(d3dDepthTarget.DeviceTexture, dsvDesc);
            }

            if (description.ColorTargets != null && description.ColorTargets.Length > 0)
            {
                RenderTargetViews = new ID3D11RenderTargetView[description.ColorTargets.Length];
                for (int i = 0; i < RenderTargetViews.Length; i++)
                {
                    D3D11Texture d3dColorTarget         = Util.AssertSubtype <Texture, D3D11Texture>(description.ColorTargets[i].Target);
                    RenderTargetViewDescription rtvDesc = new RenderTargetViewDescription
                    {
                        Format = D3D11Formats.ToDxgiFormat(d3dColorTarget.Format, false),
                    };
                    if (d3dColorTarget.ArrayLayers > 1 || (d3dColorTarget.Usage & TextureUsage.Cubemap) != 0)
                    {
                        if (d3dColorTarget.SampleCount == TextureSampleCount.Count1)
                        {
                            rtvDesc.ViewDimension  = RenderTargetViewDimension.Texture2DArray;
                            rtvDesc.Texture2DArray = new Texture2DArrayRenderTargetView
                            {
                                ArraySize       = 1,
                                FirstArraySlice = (int)description.ColorTargets[i].ArrayLayer,
                                MipSlice        = (int)description.ColorTargets[i].MipLevel
                            };
                        }
                        else
                        {
                            rtvDesc.ViewDimension    = RenderTargetViewDimension.Texture2DMultisampledArray;
                            rtvDesc.Texture2DMSArray = new Texture2DMultisampledArrayRenderTargetView
                            {
                                ArraySize       = 1,
                                FirstArraySlice = (int)description.ColorTargets[i].ArrayLayer
                            };
                        }
                    }
                    else
                    {
                        if (d3dColorTarget.SampleCount == TextureSampleCount.Count1)
                        {
                            rtvDesc.ViewDimension      = RenderTargetViewDimension.Texture2D;
                            rtvDesc.Texture2D.MipSlice = (int)description.ColorTargets[i].MipLevel;
                        }
                        else
                        {
                            rtvDesc.ViewDimension = RenderTargetViewDimension.Texture2DMultisampled;
                        }
                    }
                    RenderTargetViews[i] = device.CreateRenderTargetView(d3dColorTarget.DeviceTexture, rtvDesc);
                }
            }
            else
            {
                RenderTargetViews = Array.Empty <ID3D11RenderTargetView>();
            }
        }