Esempio n. 1
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 public void OMSetRenderTargetsAndUnorderedAccessViews([NativeTypeName("UINT")] uint NumRTVs, [NativeTypeName("ID3D11RenderTargetView *const *")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView *")] ID3D11DepthStencilView *pDepthStencilView, [NativeTypeName("UINT")] uint UAVStartSlot, [NativeTypeName("UINT")] uint NumUAVs, [NativeTypeName("ID3D11UnorderedAccessView *const *")] ID3D11UnorderedAccessView **ppUnorderedAccessViews, [NativeTypeName("const UINT *")] uint *pUAVInitialCounts)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView *, uint, uint, ID3D11UnorderedAccessView **, uint *, void>)(lpVtbl[34]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, pDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts);
 }
Esempio n. 2
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 public void ClearDepthStencilView([NativeTypeName("ID3D11DepthStencilView *")] ID3D11DepthStencilView *pDepthStencilView, [NativeTypeName("UINT")] uint ClearFlags, [NativeTypeName("FLOAT")] float Depth, [NativeTypeName("UINT8")] byte Stencil)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, ID3D11DepthStencilView *, uint, float, byte, void>)(lpVtbl[53]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil);
 }
Esempio n. 3
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 public void OMSetRenderTargets([NativeTypeName("UINT")] uint NumViews, [NativeTypeName("ID3D11RenderTargetView *const *")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView *")] ID3D11DepthStencilView *pDepthStencilView)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView *, void>)(lpVtbl[33]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, pDepthStencilView);
 }