public void GSSetShader(ID3D10GeometryShader *pShader) { ((delegate * unmanaged <ID3D10Device *, ID3D10GeometryShader *, void>)(lpVtbl[17]))((ID3D10Device *)Unsafe.AsPointer(ref this), pShader); }
public void GSSetShader([NativeTypeName("ID3D10GeometryShader *")] ID3D10GeometryShader *pShader) { ((delegate * unmanaged <ID3D10Device1 *, ID3D10GeometryShader *, void>)(lpVtbl[17]))((ID3D10Device1 *)Unsafe.AsPointer(ref this), pShader); }