private void hitOnEnemy(Collider other)
    {
        AgentController agentController = other.transform.GetComponentInParent <AgentController>();

        if (agentController != null && !m_hit)
        {
            ICyberAgent cyberAgent = agentController.getICyberAgent();
            if (cyberAgent != null && !m_fireFrom.Equals(cyberAgent.getFaction()))
            {
                m_hit = true;
                cyberAgent.reactOnHit(other, (this.transform.forward) * 3f, other.transform.position);
                cyberAgent.damageAgent(1);

                speed = 0;
                this.gameObject.SetActive(false);
                GameObject basicHitParticle = ProjectilePool.getInstance().getPoolObject(ProjectilePool.POOL_OBJECT_TYPE.HitBasicParticle);
                basicHitParticle.SetActive(true);
                basicHitParticle.transform.position = this.transform.position;
                basicHitParticle.transform.LookAt(Vector3.up);

                if (!cyberAgent.IsFunctional())
                {
                    MovingAgent movingAgent = cyberAgent as MovingAgent;
                    if (movingAgent != null)
                    {
                        Rigidbody rb = other.transform.GetComponent <Rigidbody>();

                        if (rb != null)
                        {
                            rb.isKinematic = false;
                            rb.AddForce((this.transform.forward) * 150, ForceMode.Impulse);
                        }

                        Rigidbody hitRb = movingAgent.getChestTransfrom().GetComponent <Rigidbody>();

                        if (hitRb)
                        {
                            hitRb.AddForce((this.transform.forward) * 2 + Random.insideUnitSphere * 2, ForceMode.Impulse);
                        }
                    }
                }
            }
        }
    }