public void SetProgress(ICustomComplexity gen, float progress) { if (this.progress.ContainsKey(gen)) { this.progress[gen] = progress; } else { this.progress.Add(gen, progress); } }
public float GetProgress(ICustomComplexity gen) { if (this.progress.TryGetValue(gen, out float progress)) { return(progress); } else { return(0); } }