public static bool IsParameterAnimated(this ICurvesOwner curvesOwner, string parameterName) { return(AnimatedParameterUtility.IsParameterAnimated(curvesOwner.asset, curvesOwner.curves, parameterName)); }
public static EditorCurveBinding GetCurveBinding(this ICurvesOwner curvesOwner, string parameterName) { return(AnimatedParameterUtility.GetCurveBinding(curvesOwner.asset, parameterName)); }
public static IEnumerable <SerializedProperty> GetAllAnimatableParameters(this ICurvesOwner curvesOwner) { return(AnimatedParameterUtility.GetAllAnimatableParameters(curvesOwner.asset)); }
public static bool HasAnyAnimatableParameters(this ICurvesOwner curvesOwner) { return(AnimatedParameterUtility.HasAnyAnimatableParameters(curvesOwner.asset)); }
public static AnimationCurve GetAnimatedParameter(this ICurvesOwner curvesOwner, string bindingName) { return(AnimatedParameterUtility.GetAnimatedParameter(curvesOwner.asset, curvesOwner.curves, bindingName)); }
public static string GetUniqueRecordedClipName(this ICurvesOwner curvesOwner) { return(AnimationTrackRecorder.GetUniqueRecordedClipName(curvesOwner.assetOwner, curvesOwner.defaultCurvesName)); }
static bool ProcessPlayableAssetRecording(UndoPropertyModification mod, WindowState state, ICurvesOwner curvesOwner, bool allowAdd) { if (mod.currentValue == null) { return(false); } if (!curvesOwner.IsParameterAnimatable(mod.currentValue.propertyPath)) { return(false); } // only animate items with existing curves if (!allowAdd && !curvesOwner.IsParameterAnimated(mod.currentValue.propertyPath)) { return(false); } var localTime = state.editSequence.time; var timelineClip = curvesOwner as TimelineClip; if (timelineClip != null) { // don't use time global to local since it will possibly loop. localTime = timelineClip.ToLocalTimeUnbound(state.editSequence.time); } if (localTime < 0) { return(false); } if (state.playing) { return(true); //absorb undo but don't record during playback } // grab the value from the current modification float fValue; if (!ExpressionEvaluator.Evaluate(mod.currentValue.value, out fValue)) { // case 916913 -- 'Add Key' menu item will passes 'True' or 'False' (instead of 1, 0) // so we need a special case to parse the boolean string bool bValue; if (!bool.TryParse(mod.currentValue.value, out bValue)) { Debug.Assert(false, "Invalid type in PlayableAsset recording"); return(false); } fValue = bValue ? 1 : 0; } var added = curvesOwner.AddAnimatedParameterValueAt(mod.currentValue.propertyPath, fValue, (float)localTime); if (added && AnimationMode.InAnimationMode()) { EditorCurveBinding binding = curvesOwner.GetCurveBinding(mod.previousValue.propertyPath); AnimationMode.AddPropertyModification(binding, mod.previousValue, true); curvesOwner.targetTrack.SetShowInlineCurves(true); if (state.GetWindow() != null && state.GetWindow().treeView != null) { state.GetWindow().treeView.CalculateRowRects(); } } return(added); }