private static void DemoCryptAlgorithm(ICrypt algorithm, string message) { var encryptMessage = algorithm.Crypt(message); var decryptedMessage = algorithm.Decrypt(encryptMessage); Console.WriteLine(encryptMessage); Console.WriteLine(decryptedMessage); Console.WriteLine(); }
// ------------------------------------------------------------------------------------------ /// <summary> Funkcja deszyfrująca wewnętrznie wiadomość. </summary> /// <param name="crypt"> Klasa szyfrująca. </param> /// <param name="decrypt"> Informacja czy wiadomość jest zaszyfrowana. </param> public void Decrypt(ICrypt crypt, bool decrypt) { if (crypt == null) { return; } if (decrypt) { this.message = crypt.Decrypt(this.message); } }
private Task <TokenResponse> AuthorizeByHandshakeSecretAsync(CertificateAuthenticationResponse authResponse, IOpenIdClient openId, OpenIdAuthenticationOptions options, TimeSpan?timeout) { var request = new CertificateTokenRequest( cryptoProvider.Decrypt(authResponse.EncryptedKey), credentials.PublicKeyCertificate.Thumbprint, options.Scope, options.ClientId, options.ApiKey); return(openId.RequestTokenAsync(request, timeout)); }
public static bool IsPaddingValid(byte[] iv, byte[] byteArray) { try { requests++; cryptoProvider.Decrypt(iv, byteArray); return(true); } catch (Exception) { return(false); } }
private void readThreadWorker() { ushort totalsize = 0; bool complete = true; byte[] buffer; while (this.running && this.connection.Connected) { // Daten zum lesen vorhanden? if (this.connection.Available > 2) { if (complete) { complete = false; totalsize = this.connectionReader.ReadUInt16(); // ist das nächste Packet komplett im Empfangspuffer? if (this.connection.Available >= totalsize - 2) { // buffer Array erstellen buffer = new byte[totalsize]; this.connectionReader.ReadBytes(totalsize - 2).CopyTo(buffer, 2); // Alles empfangen complete = true; // decrypt cryptor.Decrypt(buffer, 2, buffer.Length); // syncronize lock (this.readQueue) { // der ReadQueue hinzufügen this.readQueue.Enqueue(new L2BasePacket(buffer)); } } } else { // packet endlich komplett im Empfangspuffer? if (this.connection.Available >= totalsize - 2) { buffer = new byte[totalsize]; this.connectionReader.ReadBytes(totalsize - 2).CopyTo(buffer, 2); cryptor.Decrypt(buffer, 0, buffer.Length); complete = true; // syncronize lock (this.readQueue) { this.readQueue.Enqueue(new L2BasePacket(buffer)); } } } } try { Thread.Sleep(1); } catch (ThreadInterruptedException) { // alles bestens } } }
// ------------------------------------------------------------------------------------------ private void ButtonElGamalDecrypt_Click(object sender, EventArgs e) { string result = elgamal.Decrypt(textBoxElGamalCrypt.Text); textBoxElGamalDecrypt.Text = result; }
// ------------------------------------------------------------------------------------------ private void ButtonRSADecrypt_Click(object sender, EventArgs e) { string result = ersa.Decrypt(textBoxRSACrypt.Text); textBoxRSADecrypt.Text = result; }
public override void Init() { IEventHandler h = App.On(ApplicationEvents.ON_INITED, (sender, e) => { Debug.Log("9123891237012897312"); }); IEventHandler aa = App.On(ApplicationEvents.ON_INITED, (sender, e) => { Debug.Log("aksldjalkds9123891237012897312"); }); IEventHandler bb = App.On(ApplicationEvents.ON_INITED, (sender, e) => { Debug.Log("ooooooooo9123891237012897312"); }); App.On(ApplicationEvents.ON_APPLICATION_START_COMPLETE, (sender, e) => { h.Cancel(); App.Event.Trigger(ApplicationEvents.ON_INITED); Debug.Log(App.Make <Test>("123")); IHash hash = App.Make <IHash>(); //Debug.Log(hash.Bcrypt("helloworld")); ICrypt secret = App.Make <ICrypt>(); string code = secret.Encrypt("helloworld"); Debug.Log(code); Debug.Log(secret.Decrypt(code)); FThread.Instance.Task(() => { Debug.Log("pppppppppppppppppppp"); int i = 0; i++; return(i); }).Delay(5).Start().Cancel(); //Debug.Log(hash.BcryptVerify("helloworld", "$2a$10$Y8BxbHFgGArGVHIucx8i7u7t5ByLlSdWgWcQc187hqFfSiKFJfz3C")); //Debug.Log(hash.BcryptVerify("helloworld", "$2a$15$td2ASPNq.8BXbpa6yUU0c.pQpfYLxtcbXviM8fZXw4v8FDeO3hCoC")); IResources res = App.Make <IResources>(); IAssetBundle bundle = App.Make <IAssetBundle>(); //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab")); //Object[] p = res.LoadAll("prefab/asset6"); res.LoadAsync <GameObject>("prefab/asset6/test-prefab", (obj) => { Object.Instantiate(obj); }); //res.UnloadAll(); //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab")); /* * Thread subThread = new Thread(new ThreadStart(() => { * * App.MainThread(() => { new GameObject(); }); * * })); * * FThread.Instance.Task(() => * { * int i = 0; * i++; * return i; * }).Delay(5).OnComplete((obj) => Debug.Log("sub thread complete:" + obj)).Start(); * * subThread.Start(); * */ /* * ITimeQueue timeQueue = App.Time.CreateQueue(); * * ITimeTaskHandler h = timeQueue.Task(() => * { * Debug.Log("this is in task"); * }).Delay(3).Loop(3).Push(); * * * timeQueue.Task(() => * { * Debug.Log("2222222"); * }).Delay(1).Loop(3).OnComplete(()=> { h.Cancel(); Debug.Log("2 complete"); }).Push(); * * timeQueue.Task(() => * { * Debug.Log("rand!"); * }).Loop(() => { return Random.Range(0,100) > 10; }).Push(); * * timeQueue.OnComplete(() => * { * Debug.Log("queueComplete"); * }); * * timeQueue.Play(); * * * FThread.Instance.Task(() => * { * Debug.Log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); * //Debug.Log(App.Time.Time); * timeQueue.Replay(); * * }).Delay(9).Start();*/ /* * * App.On(HttpRequestEvents.ON_MESSAGE + typeof(IConnectorHttp).ToString(), (obj1, obj2) => * { * * Debug.Log((obj2 as IHttpResponse).Text); * Debug.Log((obj2 as IHttpResponse).IsError); * Debug.Log((obj2 as IHttpResponse).Error); * * }); * * App.On(SocketRequestEvents.ON_MESSAGE + typeof(IConnectorSocket).ToString(), (obj1, obj2) => * { * * if ((obj2 as PackageResponseEventArgs).Response.Package is string) * { * Debug.Log((obj2 as PackageResponseEventArgs).Response.Package as string); * }else * { * Debug.Log(Encoding.UTF8.GetString(((obj2 as PackageResponseEventArgs).Response.Package as byte[]))); * } * * }); * * App.On(SocketRequestEvents.ON_CONNECT, (obj1, obj2) => * { * * Debug.Log("on connect"); * * }); * * * App.On(SocketRequestEvents.ON_ERROR, (obj1, obj2) => * { * * Debug.Log("on tcp error:" + (obj2 as ErrorEventArgs).Error.Message); * * }); * * //链接配置见 NetworkConfig 配置文件 * * IConnectorTcp tcpConnect = FNetwork.Instance.Create<IConnectorTcp>("tcp.text"); * * (tcpConnect as IEvent).Event.One(SocketRequestEvents.ON_MESSAGE, (s1, e1) => * { * if ((e1 as PackageResponseEventArgs).Response.Package is string) * { * Debug.Log((e1 as PackageResponseEventArgs).Response.Package as string); * } * else * { * Debug.Log(Encoding.UTF8.GetString(((e1 as PackageResponseEventArgs).Response.Package as byte[]))); * } * }); * * tcpConnect.Connect(); * tcpConnect.Send("hello this is tcp msg with [text]".ToByte()); * * IConnectorTcp tcpConnect2 = FNetwork.Instance.Create<IConnectorTcp>("tcp.frame"); * tcpConnect2.Connect(); * tcpConnect2.Send("hello this is tcp msg with [frame]".ToByte()); * * IConnectorUdp udpConnect = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.text"); * udpConnect.Connect(); * udpConnect.Send("hello this is udp msg with [text]".ToByte()); * * IConnectorUdp udpConnectFrame = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.frame"); * udpConnectFrame.Connect(); * udpConnectFrame.Send("hello this is udp msg with [frame]".ToByte()); * * IConnectorUdp udpConnect2 = FNetwork.Instance.Create<IConnectorUdp>("udp.unbind.host.frame"); * udpConnect2.Connect(); * udpConnect2.Send("hello world(client udp)".ToByte() , "pvp.gift", 3301); */ }); }