void OnTriggerEnter2D(Collider2D other) { ICrushObject objecCrus = other.GetComponent <ICrushObject>(); if (objecCrus != null) { if (particlePunch != null) { particlePunch.transform.position = other.transform.position; particlePunch.gameObject.SetActive(true); } objecCrus.Crush(state != null ? state.typeC : TypeCrush.Middle); } else { if (other.CompareTag("Resorte")) { state.FinishDownCrush(); } } }
void KillAll() { for (int i = 0; i < especialRequest.Count; i++) { if (especialRequest[i] != null) { especialRequest[i].Kill(); } } //Aqui cheque lso objetos Icrush que esten alrededor Collider2D[] result = new Collider2D[10]; bool killer = Physics2D.OverlapCircleNonAlloc(transform.position, DistanceExplode, result, whatsKill) > 0; if (killer) { for (int i = 0; i < result.Length; ++i) { if (result[i] != null) { if (result[i].CompareTag("Player")) { result[i].GetComponent <MoveState>().Kill(); } else { ICrushObject objectCr = result[i].GetComponent <ICrushObject>(); if (objectCr != null) { if (objectCr != kill) { objectCr.Crush(TypeCrush.NONE); } } } } } } especialRequest.Clear(); }