/// <summary> /// Attack a given critter. /// </summary> /// <param name="otherCritter">Reference to other critter.</param> /// <returns>Result of attack.</returns> public EnumAttackResult Attack(IOtherCritter otherCritter) { return(_body.Attack(otherCritter)); }
/// <summary> /// Attack the other critter /// </summary> public void Attack() { _me.Attack(_otherCritter); }