public DelaunayTriangulationManager(ICoordinateValidator cv, ITriangulation triangulator) { _triangulator = triangulator; this.x = cv.getX(); this.y = cv.getY(); this.z_as_fxy = cv.get_Z_as_fxy(); }
/// <summary> /// Create a piece based on its type, colour. /// Inject coordinate validator to the piece object as a property. /// </summary> /// <param name="pieceType"></param> /// <param name="pieceColor"></param> /// <param name="coordinateValidator"></param> /// <returns>Piece object.</returns> public IPiece Create(PieceType pieceType, PieceColor pieceColor, ICoordinateValidator coordinateValidator) { switch (pieceType) { case PieceType.Pawn: return(new Pawn(pieceColor) { CoordinateValidator = coordinateValidator }); case PieceType.Queen: case PieceType.King: case PieceType.Bishop: case PieceType.Knight: case PieceType.Rook: throw new NotImplementedException(string.Format("{0} piece has not been implemented", pieceType)); default: throw new InvalidPieceType(string.Format("{0} is not a valid piece type", pieceType)); } }
public Plateau(ICoordinateValidator validator) { _validator = validator; }
public Rover(IPlateau plateau, ICoordinateValidator coordinateValidator) { this._plateau = plateau; this._validator = coordinateValidator; }
public CoordinateParser(ICoordinateValidator coordinateValidator) { _coordinateValidator = coordinateValidator; }