private static void generatePolygons(IGeometryFactory geometryFactory, ICollection <IGeometry> geometry, Random rndGen) { ICoordinateSequenceFactory coordinateSequenceFactory = geometryFactory.CoordinateSequenceFactory; ICoordinateFactory coordinateFactory = geometryFactory.CoordinateFactory; ICoordinateSequence coords = coordinateSequenceFactory.Create(CoordinateDimensions.Two); Int32 polyCount = rndGen.Next(10, 100); for (Int32 polyIndex = 0; polyIndex < polyCount; polyIndex++) { ICoordinate upperLeft = coordinateFactory.Create(rndGen.NextDouble() * 1000, rndGen.NextDouble() * 1000); Double sideLength = rndGen.NextDouble() * 50; // Make a square coords.Add(upperLeft); coords.Add(coordinateFactory.Create(upperLeft[Ordinates.X] + sideLength, upperLeft[Ordinates.Y])); coords.Add(coordinateFactory.Create(upperLeft[Ordinates.X] + sideLength, upperLeft[Ordinates.Y] - sideLength)); coords.Add(coordinateFactory.Create(upperLeft[Ordinates.X], upperLeft[Ordinates.Y] - sideLength)); IPolygon polygon = geometryFactory.CreatePolygon(coords); geometry.Add(polygon); } }
private static void generateLines(IGeometryFactory geometryFactory, ICollection <IGeometry> geometry, Random rndGen) { ICoordinateSequenceFactory coordinateSequenceFactory = geometryFactory.CoordinateSequenceFactory; ICoordinateFactory coordinateFactory = geometryFactory.CoordinateFactory; ICoordinateSequence coords = coordinateSequenceFactory.Create(CoordinateDimensions.Two); Int32 lineCount = rndGen.Next(10, 100); for (Int32 lineIndex = 0; lineIndex < lineCount; lineIndex++) { Int32 vertexCount = rndGen.Next(4, 15); ICoordinate coordinate = coordinateFactory.Create(rndGen.NextDouble() * 1000, rndGen.NextDouble() * 1000); coords.Add(coordinate); for (Int32 vertexIndex = 0; vertexIndex < vertexCount; vertexIndex++) { ICoordinate next = coordinateFactory.Create(coordinate[Ordinates.X] + rndGen.Next(-50, 50), coordinate[Ordinates.Y] + rndGen.Next(-50, 50)); coords.Add(next); coordinate = next; } ILineString line = geometryFactory.CreateLineString(coords); geometry.Add(line); } }
public GraphAssemblerTests() { coordinateFactory = new TestCoordinateFactory(); vertexFactory = new TestVertexFactory(); costFactory = new TestCostFactory(); graphFactory = new TestGraphFactory(); radarFactory = new CoordinateAroundRadarFactory(); graphAssembler = new GraphAssemble(vertexFactory, coordinateFactory, graphFactory, costFactory, radarFactory); }
private static IEnumerable <ICoordinate> generateCoordinates() { ICoordinateFactory coordFactory = _geoFactory.CoordinateFactory; yield return(coordFactory.Create(1, 2)); yield return(coordFactory.Create(10, 22)); yield return(coordFactory.Create(930, 123)); }
public SmoothedGraphAssemble( IVertexFactory vertexFactory, ICoordinateFactory coordinateFactory, IGraphFactory graphFactory, IVertexCostFactory costFactory, INeighboursCoordinatesFactory radarFactory) : this(vertexFactory, coordinateFactory, graphFactory, costFactory, radarFactory, new MeanCost()) { }
public GraphSerializerTests() { formatter = new BinaryFormatter(); graphFactory = new TestGraphFactory(); radarFactory = new CoordinateAroundRadarFactory(); vertexConverter = new TestVertexInfoSerializationConverter(radarFactory); vertexFactory = new TestVertexFactory(); notSerializableCoordinateFactory = new NotSerializableCoordinateFactory(); coordinateFactory = new TestCoordinateFactory(); costFactory = new TestCostFactory(); }
public SmoothedGraphAssemble( IVertexFactory vertexFactory, ICoordinateFactory coordinateFactory, IGraphFactory graphFactory, IVertexCostFactory costFactory, INeighboursCoordinatesFactory radarFactory, IMeanCost averageCost) : base(vertexFactory, coordinateFactory, graphFactory, costFactory, radarFactory) { this.averageCost = averageCost; }
public GeometryFactory(ICoordinateFactory coordFactory, ICoordinateSequenceFactory sequenceFactory, Int32? srid, ICoordinateSystem spatialReference) { _coordFactory = coordFactory; _sequenceFactory = sequenceFactory; _srid = srid; _spatialReference = spatialReference; _spatialOps = new BoundingBoxSpatialOperations(this); _wktEncoder = new WktWriter(); _wktDecoder = new WktReader(this, null); _wkbEncoder = new WkbWriter(); _wkbDecoder = new WkbReader(this); }
public GeometryFactory(ICoordinateFactory coordFactory, ICoordinateSequenceFactory sequenceFactory, Int32?srid, ICoordinateSystem spatialReference) { _coordFactory = coordFactory; _sequenceFactory = sequenceFactory; _srid = srid; _spatialReference = spatialReference; _spatialOps = new BoundingBoxSpatialOperations(this); _wktEncoder = new WktWriter(); _wktDecoder = new WktReader(this, null); _wkbEncoder = new WkbWriter(); _wkbDecoder = new WkbReader(this); }
public GraphAssemble( IVertexFactory vertexFactory, ICoordinateFactory coordinateFactory, IGraphFactory graphFactory, IVertexCostFactory costFactory, ICoordinateRadarFactory radarFactory) { this.vertexFactory = vertexFactory; this.coordinateFactory = coordinateFactory; this.graphFactory = graphFactory; this.costFactory = costFactory; this.radarFactory = radarFactory; percentRange = new ValueRange(100, 0); }
public GraphAssemble( IVertexFactory vertexFactory, ICoordinateFactory coordinateFactory, IGraphFactory graphFactory, IVertexCostFactory costFactory, INeighboursCoordinatesFactory radarFactory) { this.vertexFactory = vertexFactory; this.coordinateFactory = coordinateFactory; this.graphFactory = graphFactory; this.costFactory = costFactory; this.radarFactory = radarFactory; percentRange = new InclusiveValueRange <int>(99, 0); }
private IEnumerable <ICoordinate> generateCoordinates() { ICoordinateFactory coordFactory = _geoFactory.CoordinateFactory; Int32 pointCount = _rnd.Next(3, 100); for (Int32 pointIndex = 0; pointIndex < pointCount; pointIndex++) { ICoordinate p = coordFactory.Create( _rnd.NextDouble() * _rnd.Next(200000, 700000), (_rnd.NextDouble() * _rnd.Next(1000000)) + 50000000); yield return(p); } }
public AlgorithmTest() { radarFactory = new CoordinateAroundRadarFactory(); graphFactory = new TestGraphFactory(); vertexFactory = new TestVertexFactory(); costFactory = new TestVertexCostFactory(); coordinateFactory = new TestCoordinateFactory(); graphAssemble = new GraphAssemble(vertexFactory, coordinateFactory, graphFactory, costFactory, radarFactory); testAssemble = new TestGraphAssemble(graphAssemble); }
internal InternalFactoryService() { _coordinateFactory = new CoordinateFactory(); _coordinateSequenceFactory = new CoordinateSequenceFactory((CoordinateFactory)_coordinateFactory); _geometryFactory = new GeometryFactory <Coordinate>( (CoordinateSequenceFactory)_coordinateSequenceFactory); _coordinateSystemFactory = new CoordinateSystemFactory <Coordinate>((CoordinateFactory)_coordinateFactory, (GeometryFactory <Coordinate>) _geometryFactory); _coordinateTransformationFactory = new CoordinateTransformationFactory <Coordinate>( (CoordinateFactory)_coordinateFactory, (GeometryFactory <Coordinate>)_geometryFactory, new LinearFactory <DoubleComponent>()); }
private static ICoordinate RandomCoordinateZ(ICoordinateFactory coordinateFactory) { return(coordinateFactory.Create3D(Random.Next(-180, 180), Random.Next(-90, 90), Random.Next(0, 50), Random.Next(0, 50))); }
public GeometryFactory(ICoordinateFactory coordFactory, ICoordinateSequenceFactory sequenceFactory, Int32?srid) : this(coordFactory, sequenceFactory, srid, null) { }
public GeometryFactory(ICoordinateFactory coordFactory, ICoordinateSequenceFactory sequenceFactory) : this(coordFactory, sequenceFactory, null, null) { }
private static ICoordinate RandomCoordinateZ(ICoordinateFactory coordinateFactory) { return coordinateFactory.Create3D(Random.Next(-180, 180), Random.Next(-90, 90), Random.Next(0, 50), Random.Next(0, 50)); }
static Lines3Dv3() { geometryFactory = new GeometryFactory <Coord>(new CoordSeqFac(new CoordFac(PrecisionModelType.DoubleFloating))); reader = geometryFactory.WktReader; coordFactory = geometryFactory.CoordinateFactory; }
public GeometryFactory(ICoordinateFactory coordFactory, ICoordinateSequenceFactory sequenceFactory, Int32? srid) : this(coordFactory, sequenceFactory, srid, null) { }
internal InternalFactoryService() { _coordinateFactory = new CoordinateFactory(); _coordinateSequenceFactory = new CoordinateSequenceFactory((CoordinateFactory)_coordinateFactory); _geometryFactory = new GeometryFactory<Coordinate>( (CoordinateSequenceFactory)_coordinateSequenceFactory); _coordinateSystemFactory = new CoordinateSystemFactory<Coordinate>((CoordinateFactory)_coordinateFactory, (GeometryFactory<Coordinate>) _geometryFactory); _coordinateTransformationFactory = new CoordinateTransformationFactory<Coordinate>( (CoordinateFactory)_coordinateFactory, (GeometryFactory<Coordinate>)_geometryFactory, new LinearFactory<DoubleComponent>()); }
public PositionFactory(ICoordinateFactory coordinateFactory) { this.coordinateFactory = coordinateFactory; }
static Lines3Dv3() { geometryFactory = new GeometryFactory<Coord>(new CoordSeqFac(new CoordFac(PrecisionModelType.DoubleFloating))); reader = geometryFactory.WktReader; coordFactory = geometryFactory.CoordinateFactory; }