Esempio n. 1
0
        static void Main(string[] args)
        {
            HashSet <Type> types = new HashSet <Type>(); // lets store all Types for this particualr factory type

            Console.WriteLine("Write type of Converter you need Unity,Unreal,Blender");
            string converter = Console.ReadLine();

            converter = converter.ToLowerInvariant();
            var firstLetter = converter[0].ToString().ToUpperInvariant();

            converter = converter.Substring(1);
            converter = converter.Insert(0, firstLetter);
            IConverterFactory converterFactory = null;

            try
            {
                var allclasses = from cl in Assembly.GetExecutingAssembly().GetTypes()
                                 where cl.IsClass && cl.Namespace.Contains("AbstractFactoryPattern")
                                 select cl;
                var otherClassTypes = from cl in allclasses
                                      where cl.FullName.ToUpperInvariant().Contains(converter.ToUpperInvariant())
                                      select cl;

                var factorytype = from cl in allclasses
                                  where cl.FullName.Equals($"AbstractFactoryPattern.Factories.{converter}ConverterFactory")
                                  select cl;
                types            = new HashSet <Type>(otherClassTypes);
                converterFactory = (IConverterFactory)Activator.CreateInstance(factorytype.First()); //Unity Container . get
            }
            catch (Exception e)
            {
                converterFactory = null;
            }

            if (converterFactory == null)
            {
                Console.WriteLine($"{converter} Factory not defined");
            }
            else
            {
                Console.WriteLine($"Constructing {converter}Factory");
                var axisconverter = converterFactory.CreateAxisConverter();
                var nodeConverter = converterFactory.CreateNodesConverter();
                Console.WriteLine($"AxisConverter check: {CheckPassFail(types.Contains(axisconverter.GetType()))}");
                Console.WriteLine($"NodeConverter check: {CheckPassFail(types.Contains(nodeConverter.GetType()))}");
            }

            Console.Read();
        }