public ContestDefault(IContestSentence startSentece, Func <ContestDefault, bool> haveWin) { this.corrects = new List <bool>(); this.onEnd = _ => {}; this.start = startSentece; this.haveWin = haveWin; }
public ContestDef(Action <ContestDef, IContestDisplay> onShowIn, Func <ContestDef, IContestDisplay, IContestSentence> onGoNext, IContestSentence next = null) { this.next = next; this.onShowIn = onShowIn; this.onGoNext = onGoNext; }
public static Sentence CreateDialog(string[] sentences, IContestSentence nextSentence = null) { IContestSentence next = nextSentence; for (int i = sentences.Length - 1; i >= 0; i--) { Sentence s = new Sentence(sentences[i], next); next = s; } return((Sentence)next); }
public void SetNext(IContestSentence next) { if (nexts == null) { this.nexts = new IContestSentence[3]; } this.nexts[0] = next; this.nexts[1] = next; this.nexts[2] = next; }
public void MoveNext() { currentSentence = currentSentence.GoToNextSentence(this); if (currentSentence == null) { FinishGame(); SwitchScenes.Get().ActiveMainScene(); } else { currentSentence.ShowIn(this); } }
public ContestData(string question, string[] answers, string[][] corrections, bool[] correct, string[] sentences = null, string[] finalSentences = null) { IContestSentence[] correctionsSentences = new IContestSentence[numberOfAnswers]; IContestSentence final = finalSentences == null? null : SentenceListWithEffects(finalSentences); for (int i = 0; i < numberOfAnswers; i++) { correctionsSentences[i] = SentenceListWithEffects(corrections[i], final); } ContestQuestion q = new ContestQuestion(this, question, answers, correct, correctionsSentences); start = SentenceListWithEffects(sentences, q); }
public void StartContest(IContestData contest, GameObject guy, Quaternion rotation, Vector3 scale, Vector3 offset) { onContest = true; currentContest = contest; currentContest.Restart(); currentSentence = contest.Begin(); lastAnswer = -1; contestGuy = Instantiate(guy, guyPosition.position + offset, rotation); Destroy(contestGuy.GetComponent <ContestInitiator>()); contestGuy.transform.localScale = scale; realGuy = guy; currentSentence.ShowIn(this); }
public static IContestSentence SentenceListWithEffects(string[] sentences, IContestSentence nextSentence = null) { IContestSentence next = nextSentence; for (int i = sentences.Length - 1; i >= 0; i--) { IContestSentence s; if (sentences[i].Length == 0 || sentences[i][0] != '#') { s = new Sentence(sentences[i], next); } else { s = new EffectSentence(sentences[i].Substring(1), next); } next = s; } return(next); }
public void SetSentences(IContestSentence start) { this.start = start; }
public ContestDefault(IContestSentence startSentece = null) : this(startSentece, _ => true) { }
public Sentence(string sentence, IContestSentence next = null) { this.sentence = sentence; this.next = next; }
public void SetNext(IContestSentence next) { this.next = next; }
public ContestHideButtons(IContestSentence next = null) { this.next = next; }
public EffectSentence(string name, IContestSentence next = null) { this.effectName = name; this.next = next; }