Esempio n. 1
0
 private void _timer_Elapsed(object sender, ElapsedEventArgs e)
 {
     if (UnitsConsumed > 1)
     {
         if (UnitsConsumed - Metal.BurnPerBurnRateInMilliseconds == 0)
         {
             UnitsConsumed -= Metal.BurnPerBurnRateInMilliseconds;
             Console.WriteLine(Metal.ToString() + " Units Remaining: " + UnitsConsumed);
         }
         else
         {
             Console.WriteLine("You do not have enough " + Metal.ToString() + " remaining to burn!");
             timer.Enabled = false;
         }
     }
     else if (UnitsConsumed < 1)
     {
         Console.WriteLine(Metal.ToString() + " Extinguished!");
         timer.Enabled = false;
     }
 }
Esempio n. 2
0
        public void BurnMetals(IConsumableMetal metal, IPlayer player, decimal unitsConsumed)
        {
            Metal         = metal;
            Player        = player;
            UnitsConsumed = unitsConsumed;

            timer.Elapsed += _timer_Elapsed;

            if (Player.IsFlaring)
            {
                UnitsConsumed -= Metal.FlareCost;
            }

            Console.WriteLine(Metal.ToString() + " Units Remaining: " + UnitsConsumed);
        }