Esempio n. 1
0
        /// <summary>
        /// Creates an EmotivReader for device
        /// </summary>
        /// <param name="device"></param>
        public ConnectomeReader(IConnectomeDevice <T> device)
        {
            this.Device = device;
            KeepReading = false;
            LastTime    = -1;

            ReadingThread = new Thread(ReadThreadLoop);
        }
        /// <summary>
        /// Returns n average state after every intervals
        /// </summary>
        /// <param name="device"></param>
        /// <returns>State with target command average power</returns>
        protected override IEmotivState ReadingState(IConnectomeDevice <IEmotivState> device, long time)
        {
            IntervalStatesList = new LinkedList <IEmotivState>();
            while (!ShouldReturn)
            {
                IntervalStatesList.AddFirst(device.Read(time));
            }

            ShouldReturn = false;

            return(ComputeState(IntervalStatesList));
        }
Esempio n. 3
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        /// <summary>
        /// Attempt to disconnects device, throws exception when failing.
        /// </summary>
        /// <param name="device"></param>
        /// <param name="expMsg"></param>
        private void TryDisconnecting(IConnectomeDevice <T> device, string expMsg = "Unable to disconnect device: ")
        {
            bool   didDisconnect = true;
            string disconnectMsg = "";

            device.OnDisconnectAttempted += (b, m) => { didDisconnect = b; disconnectMsg = m; };

            device.Disconnect();

            if (didDisconnect == false)
            {
                ExceptionHandler?.Invoke(new Exception(expMsg + disconnectMsg));
            }
        }
        protected override IEmotivState ReadingState(IConnectomeDevice <IEmotivState> device, long time)
        {
            IEmotivState currentState = device.Read(time);

            if (ShouldReadNull == false)
            {
                while (currentState.Command == Enum.EmotivCommandType.NULL)
                {
                    InsureMillisecondPassed();
                    currentState = device.Read(time);
                }
            }
            return(currentState);
        }
        /// <summary>
        /// Sets up Device, Reader, and Sampler then start interpreters coroutine
        /// </summary>
        public virtual void Setup()
        {
            Device      = GetDevice();
            Reader      = GetReader();
            Sampler     = GetSampler();
            Interpeters = GetInterpreters();

            DataRateCalculator      = GetRateCalculator();
            CalculatorConfiguration = GetCalculatorConfiguration();

            Reader.OnRead += Sampler.Register;
            Reader.OnRead += (s) => TotalStatesRead++;

            Reader.StartReading();

            StartCoroutine(InterpetationProcess());
            StartCoroutine(UpdateStatusBar());
        }
Esempio n. 6
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        /// <summary>
        /// Replaces old device with a new one and starts it. Old device is stopped and disconnected.
        /// </summary>
        /// <param name="Device"></param>
        public void PlugDevice(IConnectomeDevice <T> Device)
        {
            if (IsReading)
            {
                StopReading();
                //wait until thread is dead.
                ReadingThread.Join();
            }

            if (Device != null)
            {
                OnStop += (e) => { TryDisconnecting(this.Device, "Unable to disconnect previous device: "); };
                StopReading();
            }

            //old device is disconnected and reading is off

            this.Device = Device;

            StartReading();
        }
Esempio n. 7
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 public void PlugDevice(IConnectomeDevice <IEmotivState> Device)
 {
     reader.PlugDevice(Device);
 }
Esempio n. 8
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 /// <summary>
 /// Reads next state in device
 /// </summary>
 /// <param name="device"></param>
 /// <param name="prevSate"></param>
 /// <returns></returns>
 protected abstract T ReadingState(IConnectomeDevice <T> device, long time);
Esempio n. 9
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 public override void PlugDevice(IConnectomeDevice <IEmotivState> Device)
 {
     Content.PlugDevice(Device);
 }
 public abstract void PlugDevice(IConnectomeDevice <IEmotivState> Device);