public static void ShowWindow
        (
            GameObject springBoneRoot,
            GameObject colliderRoot,
            string path,
            IEnumerable <DynamicsSetup.ParseMessage> errors,
            IConfirmAction onConfirm
        )
        {
            var window = GetWindow <SpringBoneSetupErrorWindow>("ダイナミクスセットアップ");

            window.springBoneRoot  = springBoneRoot;
            window.colliderRoot    = colliderRoot;
            window.filePath        = path;
            window.onConfirmAction = onConfirm;
            window.errors          = errors.ToArray();
        }