// From IButtonHandler public void StartBtnPushed() { switch (_state) { case State.Relaxed: _state = State.Compressing; _compressionMechanism.Compress(); break; case State.Decompressing: _state = State.Compressing; _compressionMechanism.Stop(); _compressionMechanism.Compress(); break; } }
public void Compress() { Console.WriteLine("StubCompressionCtrl::Compress() called"); CompressionTimer.Enabled = true; _pump.Compress(); _compressIndicator.On(); _vibrationMotor.On(); }