Esempio n. 1
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        public Task <ConditionResult> VerifyAsync(ICommandContextEx context)
        {
            // Verify that a tag has been supplied where necessary and that
            if (RequireBotTag && !context.IsBotUserTagged)
            {
                return(Task.FromResult(ConditionResult.FromError("Invalid use of command, @tag required.", true)));
            }
            // Tagged commands without a prefix value.
            else if (!context.IsProperCommand && !AcceptBotTag && context.IsBotUserTagged)
            {
                return(Task.FromResult(ConditionResult.FromError("Invalid use of command, @tag is not accepted.", true)));
            }

            var valid = false;

            if (!valid && SourceLevel.HasFlag(CommandSourceLevel.Guild))
            {
                valid = context.Channel is IGuildChannel;
            }
            if (!valid && SourceLevel.HasFlag(CommandSourceLevel.Group))
            {
                valid = context.Channel is IGroupChannel;
            }
            if (!valid && SourceLevel.HasFlag(CommandSourceLevel.DM))
            {
                valid = context.Channel is IDMChannel;
            }
            return(Task.FromResult(valid ? ConditionResult.FromSuccess() : ConditionResult.FromError($"Invalid context for command; accepted contexts: {SourceLevel}", true)));
        }
Esempio n. 2
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 /// <summary>
 /// Validate lua code from memory
 /// </summary>
 public static bool Validate(string luaCode, ICommandContextEx context)
 {
     try
     {
         if (CreateLuaScript(out LuaScript luaScript, null, null, context))
         {
             var value = luaScript.Script.LoadString(luaCode);
             return(true);
         }
     }
     catch (Exception) { }
     return(false);
 }
Esempio n. 3
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 public static Task <bool> CanBotManageRoles(ICommandContextEx context)
 => CanBotManageRoles(context?.Guild);
Esempio n. 4
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 /// <summary>
 /// Determines wether the bot user has the manage messages permission.
 /// </summary>
 public static Task <bool> CanBotManageMessages(ICommandContextEx context)
 => CanBotManageMessages(context.TextChannel);
Esempio n. 5
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 public static bool CanManageMessages(ICommandContextEx context)
 => CanManageMessages(context.GuildUser, context.TextChannel);
Esempio n. 6
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 /// <summary>
 /// Determines wether the user has administrator permissions or is the owner of the bot.
 /// </summary>
 public static bool IsAdministratorOrBotOwner(ICommandContextEx context)
 => IsAdministrator(context) || IsBotOwner(context);
Esempio n. 7
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 public static bool IsAdministrator(ICommandContextEx context) => IsAdministrator(context.GuildUser);
Esempio n. 8
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 public static bool IsBotOwner(ICommandContextEx context) => IsBotOwner(context.User);
Esempio n. 9
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        //public static DynValue Run(string luaCode, ICommandContextEx context)
        //{
        //    return Run(CreateLuaScript(luaCode, null, context));
        //}
        //public static Task<DynValue> RunAsync(string luaCode, ICommandContextEx context)
        //{
        //    return Task.Run(() => Run(luaCode, context));
        //}

        public static bool CreateLuaScript(out LuaScript luaScript, string luaCode, string fileName, ICommandContextEx context)
        {
            luaScript = new LuaScript
            {
                Guild = context?.Guild,
                Code  = null,
                //Code = CleanupCode(luaCode),
                //Script = new Script(CoreModules.Preset_HardSandbox),
                Script = new Script(),
                //Channel = context?.Channel as ITextChannel,
                FileName = fileName,
                Lua      = new LuaDiscord()
                {
                    User    = context?.User,
                    Channel = context?.Channel,
                    Role    = null
                }
            };


            SetScriptVariables(luaScript);
            luaCode = CleanupCode(luaCode);

            if (fileName != null)
            {
                //luaScript.Script.Options.ScriptLoader = new FileSystemScriptLoader();

                // Add data to our code
                luaCode =
                    $@"function Initialise()
    ChannelId = '{luaScript?.Lua?.Channel?.Id ?? 0}';
end

{luaCode}";

                // Validate our code
                if (!Validate(luaCode, context))
                {
                    return(false);
                }

                // Create and write to file
                Directory.CreateDirectory(Path.GetDirectoryName(luaScript.FilePath));
                if (File.Exists(luaScript.FilePath))
                {
                    File.Delete(luaScript.FilePath);
                }

                using (var sw = new StreamWriter(File.Open(luaScript.FilePath, FileMode.OpenOrCreate), Encoding.UTF8))
                {
                    sw.Write(luaCode);
                }
            }
            else
            {
                luaScript.Code = luaCode;
            }
            return(true);
        }
Esempio n. 10
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 /// <summary>
 /// Validate lua code from memory
 /// </summary>
 public static Task <bool> ValidateAsync(string luaCode, ICommandContextEx context)
 {
     return(Task.Run(() => Validate(luaCode, context)));
 }
Esempio n. 11
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        /// <summary>
        /// Parses commands that accept the provided <paramref name="input"/> string as the method name and arguments.
        /// </summary>
        /// <returns>A sorted parse result list based on priority and successful parameters.</returns>
        public async Task <IEnumerable <ParseResult> > ParseMethodsAsync(ICommandContextEx context, string input, bool validateInput = true)
        {
            var list = new List <ParseResult>();

            foreach (var module in (context.Guild == null ? CommandHandler.Modules[0] : CommandHandler.Modules[context.Guild.Id]))
            {
                var parseResults = ParseMethodsInternal(module, input, ParsingState.BASE);
                foreach (var parseResult in parseResults)
                {
                    if (parseResult != null && parseResult.Method != null && parseResult.InputMessage != null)
                    {
                        var    score        = new Tuple <int?, List <object[]> >(null, null);
                        string errorMessage = null;
                        try
                        {
                            var commandName = parseResult.InputMessage;
                            //if (parseResult.Method.MethodInfo?.Name == "_")
                            if (parseResult.Method.Accessibility.Has(CommandAccessLevel.Global))
                            {
                                var firstCommand = commandName.Split(' ').FirstOrDefault();
                                if (firstCommand != null && firstCommand.Length > 0)
                                {
                                    var firstAlias = parseResult.Method.Aliases.Where(a => a != "_").FirstOrDefault(e => e.Equals(firstCommand, StringComparison.CurrentCultureIgnoreCase));
                                    if (firstAlias == null)
                                    {
                                        // add underscore
                                        commandName = "_ " + commandName;
                                    }
                                }
                            }

                            score = await CommandScorer.GetMethodScoreAndParametersAsync(
                                context,
                                parseResult.Method.MethodInfo,
                                commandName
                                ).ConfigureAwait(false);
                        }
                        catch (Exception ex)
                        {
                            errorMessage = ex.Message;
                        }

                        // Validate command - part 1: if guild == null, verify that the command accepts non-guild sources
                        if (validateInput)
                        {
                            if (context.Guild == null && !(parseResult.Method.Source.Has(CommandSourceLevel.DM) || parseResult.Method.Source.Has(CommandSourceLevel.Group)))
                            {
                                continue;
                            }

                            // Validate command - part 2, check the command settings
                            try
                            {
                                if ((await(parseResult.Method.MethodInfo.GetCustomAttribute(typeof(DiscordCommandAttribute)) as DiscordCommandAttribute).VerifyAsync(context)).HasError)
                                {
                                    throw new Exception();
                                }
                            }
                            catch { continue; }
                        }

                        list.Add(new ParseResult()
                        {
                            InputMessage = parseResult.InputMessage,
                            Method       = parseResult.Method,
                            Module       = parseResult.Module,
                            Parameters   = score.Item2,
                            Score        = score.Item1 ?? -1,
                            Priority     = parseResult.Priority,
                            ErrorMessage = errorMessage
                        });
                    }
                }
            }

            return(GetSortedResults(list));
        }