Esempio n. 1
0
 /// <summary>
 /// This method handles the acehelp command sent in from admin console or from player chat
 /// </summary>
 public static void HandleAceHelp(Session session, ICommandChannel cmdChannel, params string[] parameters)
 {
     if (session != null)
     {
         // Solely for development testing
         ChangePlayerAccessLevel(session);
         string msg = string.Format(string.Format("Changed your access level to : {0}", session.AccessLevel));
         cmdChannel.SendMsg(session, msg);
     }
     cmdChannel.SendMsg(session, Assembly.GetExecutingAssembly().GetName().Version.ToString());
     cmdChannel.SendMsg(session, "Please use @acecommands for a list of commands.");
 }
Esempio n. 2
0
 /// <summary>
 /// This method handles the acecommands command sent in from admin console or from player chat
 /// </summary>
 public static void HandleAceCommands(Session session, ICommandChannel cmdChannel, params string[] parameters)
 {
     if (session != null)
     {
         string msg = string.Format(string.Format("Your Current access level is: {0}", session.AccessLevel));
         cmdChannel.SendMsg(session, msg);
     }
     foreach (var command in CommandManager.GetCommands())
     {
         if (session != null)
         {
             // Show player commands accessible to current player
             if (command.Attribute.Flags == CommandHandlerFlag.ConsoleInvoke)
             {
                 continue;
             }
             int playerlvl = (int)session.AccessLevel;
             int cmdlvl    = (int)command.Attribute.Access;
             if (playerlvl < cmdlvl)
             {
                 continue;
             }
         }
         else
         {
             // Show console commands
             if (command.Attribute.Flags == CommandHandlerFlag.RequiresWorld)
             {
                 continue;
             }
         }
         string msg = string.Format("@{0} ({1}) ({2})",
                                    command.Attribute.Command, command.Attribute.ParameterCount, command.Attribute.Access);
         cmdChannel.SendMsg(session, msg);
     }
 }