Esempio n. 1
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        private void UpdateHsHelperWithPetLevel(int petLevel)
        {
            ICombatPetLevelInfo info = CombatPetLevelTable.PetLevelTable[petLevel];

            targetSearchDistance        = info.BaseSearchRange;
            attackFrames                = GetAttackFrames(info);
            hsHelper.projectileVelocity = GetProjectileVelocity(info);
            hsHelper.attackFrames       = attackFrames;
            hsHelper.travelSpeed        = (int)info.BaseSpeed;
            hsHelper.inertia            = info.Level < 6 ? 10 : 15 - info.Level;
        }
 internal virtual float ModifyProjectileDamage(ICombatPetLevelInfo info) => 1f;
 internal virtual int GetAttackFrames(ICombatPetLevelInfo info) => Math.Max(30, 60 - 6 * info.Level);
Esempio n. 4
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 internal virtual int GetProjectileVelocity(ICombatPetLevelInfo info) => (int)info.BaseSpeed + 3;
Esempio n. 5
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 internal override int GetAttackFrames(ICombatPetLevelInfo info) => 90;
Esempio n. 6
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 internal override int GetAttackFrames(ICombatPetLevelInfo info) => Math.Max(50, 65 - 3 * info.Level);
 internal override int GetAttackFrames(ICombatPetLevelInfo info) =>
 (int)(base.GetAttackFrames(info) * (info.Level >= (int)CombatPetTier.Spectre ? 1.5f : 1f));