Esempio n. 1
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 public void SendEvent(string name)
 {
     using (var frame = m_Context.DoFrame())
     {
         frame.Write("e", name);
     }
 }
Esempio n. 2
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        IEnumerator Update()
        {
            while (isActive)
            {
                if (reciever.hasWaitingMessages())
                {
                    reciever.getLastMessages(datas, messages);

                    if (m_Context != null)
                    {
                        using (var frame = m_Context.DoFrame())
                        {
                            for (int i = 0; i < messages.Length; i++)
                            {
                                if (messages[i] != null)
                                {
                                    frame.Write(frameValues[i], getData(messages[i]));
                                }
                                else
                                {
                                    frame.Write(frameValues[i], new Quaternion(0, 0, 0, 0));
                                }
                            }
                        }
                    }

                    currentFrame++;
                }

                yield return(null);
            }
        }
Esempio n. 3
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        IEnumerator Update()
        {
            while (isActive)
            {
                using (var frame = m_Context.DoFrame())
                {
                    frame.Write("r", rate);
                }

                yield return(new WaitForSeconds(0.25f));
            }
        }
Esempio n. 4
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        IEnumerator CollectFrame()
        {
            while (m_Active)
            {
                using (var frame = m_Context.DoFrame())
                {
                    frame.Write("rr", Input.gyro.rotationRate);
                    frame.Write("g", Input.gyro.gravity);
                    frame.Write("ua", Input.gyro.userAcceleration);
                    frame.Write("rru", Input.gyro.rotationRateUnbiased);
                    frame.Write("a", Input.gyro.attitude);
                }

                yield return(null);
            }
        }
        IEnumerator CollectFrame()
        {
            while (isActive)
            {
                if (Input.touchCount > 0)
                {
                    for (int i = 0; i < Input.touchCount; i++)
                    {
                        using (var frame = m_Context.DoFrame())
                        {
                            Touch   touch = Input.GetTouch(i);
                            Vector2 pos   = new Vector2(touch.position.x / Screen.width, touch.position.x / Screen.height);
                            frame.Write($"c", pos);
                            frame.Write($"p", touch.pressure);
                        }
                    }
                }

                yield return(null);
            }
        }