Esempio n. 1
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 public CloudController(IOptionsSnapshot <AppConfig> appConfig, ILogger <CloudController> logger,
                        IDbConnection db, IIdentityProvider identityProvider,
                        IEnumerable <IJob> jobs, Apm apm,
                        ICloudHandler cloudHandler)
     : base(appConfig, logger, db)
 {
     _identityProvider = identityProvider;
     _apm = apm;
     _backgroundCloudEngagementsJob = jobs.FirstOrDefault(x => x.GetType() == typeof(FetchCloudEngagementsJob)) as FetchCloudEngagementsJob;
     _cloudHandler = cloudHandler;
 }
        public FetchCloudEngagementsJob(IDbConnection db, IRestClient restClient,
                                        IIdentityProvider identityProvider, ILogger <FetchCloudEngagementsJob> logger,
                                        IMemoryCache cache, IOptionsMonitor <AppConfig> configMonitor,
                                        ICloudHandler cloudHandler)
        {
            _restClient       = restClient;
            _db               = db;
            _identityProvider = identityProvider;
            _logger           = logger;
            _cache            = cache;
            _config           = configMonitor.CurrentValue;
            _cloudHandler     = cloudHandler;

            logger.LogDebug("FCEJ: init successful, dependencies processed.");
        }
Esempio n. 3
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        public ActionScreen(Game game, SpriteBatch spriteBatch, Texture2D image) : base(game, spriteBatch)
        {
            _image          = image;
            _imageRectangle = new Rectangle(0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height);

            _informationPanel = new InformationPanel(game);
            _informationPanel.Reset();

            _cloudHandler = new CloudHandler(game);

            _playerDies = game.Content.Load <SoundEffect>("Sounds\\pain");

            _collectItemHandler = new CollectItemHandler();
            _collectItemHandler.Init(game);
            _collectItemHandler.CreatePickUpItems();

            CreatePlayer(game);
            _enemiesHandler = new EnemiesHandler(game);
            BuildPlatforms();
            _collectItemHandler.SetPickUpItemsOnPlatforms(_platforms);
        }
Esempio n. 4
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        public ActionScreen(Game game, SpriteBatch spriteBatch, Texture2D image) : base(game, spriteBatch)
        {
            _image = image;
            _imageRectangle = new Rectangle(0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height);
     
            _informationPanel = new InformationPanel(game);
            _informationPanel.Reset();

            _cloudHandler = new CloudHandler(game);
     
            _playerDies = game.Content.Load<SoundEffect>("Sounds\\pain");

            _collectItemHandler =  new CollectItemHandler();
            _collectItemHandler.Init(game);
            _collectItemHandler.CreatePickUpItems();

            CreatePlayer(game);
            _enemiesHandler = new EnemiesHandler(game);
            BuildPlatforms();
            _collectItemHandler.SetPickUpItemsOnPlatforms(_platforms);
        }
Esempio n. 5
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 public SignupController(IDataHandler dataHandler, ICloudHandler cloudHandler, ILogicHandler logicHandler)
     : base(dataHandler, logicHandler)
 {
     CloudHandler = cloudHandler;
 }