IEnumerator IntervaledTick()
        {
            while (true)
            {
                yield return(_waitForSecondsEnumerator); {
                    var clientPlayersSpawn = ReadClientPlayerspawningDataServiceRequest();
                    int targetsCount;
                    var netEntityViews = entitiesDB.QueryEntities <NetEntityView>(out targetsCount);

                    for (int i = 0; i < targetsCount; i++)
                    {
                        netEntityViews[i].netComponent.countPlayer = PhotonNetwork.room.playerCount;
                        if (netEntityViews[i].netComponent.isJoinedRoom)
                        {
//                            for (int j = num ; j != netEntityViews[i].netComponent.countPlayer  ; ++j)
//                            {
//                                _clientFactory.Build(clientPlayersSpawn[0].clientPlayerSawnData);
////                            netDatas[j].playerName = PhotonNetwork.playerName;
//                                Utility.Console.Log("Build " + PhotonNetwork.playerName);
////                                namecheck = PhotonNetwork.playerName;
//                                Utility.Console.Log("user: " + PhotonNetwork.room.playerCount);
//                                num++;
//                            }
                            for (int j = num; j >= 0 && num >= PhotonNetwork.room.playerCount; --j)
                            {
                                _clientFactory.Build(clientPlayersSpawn[0].clientPlayerSawnData);

                                num = num - num;
                            }
                        }
                    }
                }
            }
        }