private void AppendTexts(IClientConfigurationFile value, dynamic properties) { foreach (dynamic property in properties) { if (!_texts.ContainsKey(property.Name)) { if (HasProperty(property, JsonNames.text)) { _texts.Add(property.Name, ConvertDynamicValue <string>(property.Value.text)); } else { //Logger.Warning($"Missing '{JsonNames.text}' property langauge item '{property.Name}' in file {value.Location}"); } } } }
public abstract void ApplyToConverter(IXmlSkinDefinitionConverter converter, IClientConfigurationFile file);
public override void ApplyToConverter(IXmlSkinDefinitionConverter converter, IClientConfigurationFile file) { }
public void ApplyToConverter(IJsonSkinDefinitionConverter converter, IClientConfigurationFile file) { converter.NavigationPlan = file; }
public void ApplyToParser(IJsonSkinDefinitionParser parser, IClientConfigurationFile file) { parser.NavigationPlanJson = file; }
public override void ApplyToConverter(IXmlSkinDefinitionConverter converter, IClientConfigurationFile file) { converter.IconResources = file; }
public override void ApplyToConverter(IXmlSkinDefinitionConverter converter, IClientConfigurationFile file) { converter.GamesProperties = file; }
public ConvertedClientConfigurationFile(IClientConfigurationFile originalFile, string newContent) { this.OriginalFile = originalFile; this.NewContent = newContent; }
public void ApplyToConverter(IJsonSkinDefinitionConverter converter, IClientConfigurationFile file) { converter.Language = file; }
public void ApplyToParser(IJsonSkinDefinitionParser parser, IClientConfigurationFile file) { parser.LanguageJson = file; }