private Chunk Func_542_c(int par1, int par2) { if (ChunkLoader == null) { return(BlankChunk); } try { Chunk chunk = ChunkLoader.LoadChunk(WorldObj, par1, par2); if (chunk != null) { chunk.LastSaveTime = WorldObj.GetWorldTime(); } return(chunk); } catch (Exception exception) { Utilities.LogException(exception); } return(BlankChunk); }
public void LoadBlocks(IChunkLoader loader) { _world.RWLock.AcquireWriterLock(System.Threading.Timeout.Infinite); loader.LoadChunk(_key, _data); _world.RWLock.ReleaseWriterLock(); _world.ChunkModified(this); }
///<summary> /// Attemps to load the chunk from the save file, returns null if the chunk is not available. ///</summary> private Chunk LoadChunkFromFile(int par1, int par2) { if (chunkLoader == null) { return(null); } try { Chunk chunk = chunkLoader.LoadChunk(worldObj, par1, par2); if (chunk != null) { chunk.LastSaveTime = worldObj.GetWorldTime(); } return(chunk); } catch (Exception exception) { Utilities.LogException(exception); } return(null); }
public void GetChunk(int x, int y) { CacheKey key = GetKey(x, y); Chunk stored = _cache[key]; if (stored == null) { stored = _chunkLoader.LoadChunk(x, y); } OnChunkUpdate(stored); }
private bool TryLoadChunk(Vector2i position, string chunkFilePath, out Chunk chunk) { chunk = _chunkLoader.LoadChunk(chunkFilePath); if (chunk != null) { _logger.Debug("Retrieved chunk for planet {@Id} at {@X} {@Y} from loader", chunk.PlanetId, position.X, position.Y); chunk.LastLoadTime = DateTime.Now; _chunks.Add(position, chunk); { return(true); } } return(false); }