public FightService( IHeroService heroService, IHealthService healthService, IResourcePouchService resourcePouchService, IChronometerService chronometerService, ILevelService levelService, IStatisticsService statisticsService, IMonsterService monsterService, INotificationService notificationService, IEquipmentService equipmentService, IAmuletBagService amuletBagService, FarmHeroesDbContext context, IMapper mapper) { this.heroService = heroService; this.healthService = healthService; this.resourcePouchService = resourcePouchService; this.chronometerService = chronometerService; this.levelService = levelService; this.statisticsService = statisticsService; this.monsterService = monsterService; this.notificationService = notificationService; this.equipmentService = equipmentService; this.amuletBagService = amuletBagService; this.context = context; this.mapper = mapper; }
public FarmController(IHeroService heroService, IFarmService farmService, IChronometerService chronometerService, IStringLocalizer <FarmController> stringLocalizer) { this.heroService = heroService; this.farmService = farmService; this.chronometerService = chronometerService; this.stringLocalizer = stringLocalizer; }
public MineService(IHeroService heroService, IResourcePouchService resourcePouchService, IStatisticsService statisticsService, IChronometerService chronometerService, IAmuletBagService amuletBagService) { this.heroService = heroService; this.resourcePouchService = resourcePouchService; this.statisticsService = statisticsService; this.chronometerService = chronometerService; this.amuletBagService = amuletBagService; }
public BattlefieldController(IHeroService heroService, IBattlefieldService battlefieldService, IFightService fightService, IChronometerService chronometerService, IStringLocalizer <BattlefieldController> stringLocalizer) { this.heroService = heroService; this.battlefieldService = battlefieldService; this.fightService = fightService; this.chronometerService = chronometerService; this.stringLocalizer = stringLocalizer; }
public MineController(IHeroService heroService, IMineService mineService, IChronometerService chronometerService, IMapper mapper, IStringLocalizer <MineController> stringLocalizer, IResourcePouchService resourcePouchService) { this.heroService = heroService; this.mineService = mineService; this.chronometerService = chronometerService; this.mapper = mapper; this.stringLocalizer = stringLocalizer; this.resourcePouchService = resourcePouchService; }
public DungeonService(IResourcePouchService resourcePouchService, IHeroService heroService, IChronometerService chronometerService, IFightService fightService, INotificationService notificationService, FarmHeroesDbContext context, IMapper mapper) { this.resourcePouchService = resourcePouchService; this.heroService = heroService; this.chronometerService = chronometerService; this.fightService = fightService; this.notificationService = notificationService; this.context = context; this.mapper = mapper; }
public PlayerControlController(IUserService userService, IHeroService heroService, ILevelService levelService, IHealthService healthService, IResourcePouchService resourcePouchService, ICharacteristicsService characteristicsService, IChronometerService chronometerService) { this.userService = userService; this.heroService = heroService; this.levelService = levelService; this.healthService = healthService; this.resourcePouchService = resourcePouchService; this.characteristicsService = characteristicsService; this.chronometerService = chronometerService; }
public FarmService(IHeroService heroService, IResourcePouchService resourcePouchService, IStatisticsService statisticsService, ILevelService levelService, IChronometerService chronometerService, INotificationService notificationService, IAmuletBagService amuletBagService, ITempDataDictionaryFactory tempDataDictionaryFactory, IHttpContextAccessor context) { this.heroService = heroService; this.resourcePouchService = resourcePouchService; this.statisticsService = statisticsService; this.levelService = levelService; this.chronometerService = chronometerService; this.notificationService = notificationService; this.amuletBagService = amuletBagService; this.tempDataDictionaryFactory = tempDataDictionaryFactory; this.context = context; }
public BattlefieldService(IHeroService heroService, IChronometerService chronometerService, ILevelService levelService, IResourcePouchService resourcePouchService, IStatisticsService statisticsService, INotificationService notificationService, FarmHeroesDbContext dbContext, IMapper mapper, IDailyLimitsService dailyLimitsService, IAmuletBagService amuletBagService) { this.heroService = heroService; this.chronometerService = chronometerService; this.levelService = levelService; this.resourcePouchService = resourcePouchService; this.statisticsService = statisticsService; this.notificationService = notificationService; this.dailyLimitsService = dailyLimitsService; this.amuletBagService = amuletBagService; this.dbContext = dbContext; this.mapper = mapper; }
public HarbourService( IResourcePouchService resourcePouchService, IChronometerService chronometerService, INotificationService notificationService, IPremiumFeaturesService premiumFeaturesService, IHeroService heroService, FarmHeroesDbContext context) { this.resourcePouchService = resourcePouchService; this.chronometerService = chronometerService; this.notificationService = notificationService; this.premiumFeaturesService = premiumFeaturesService; this.heroService = heroService; this.context = context; }
public MainWindow() { InitializeComponent(); ChronoService = ChronometerService.Create(RefreshUiEvent); }
/* Constructors */ public ChronometerPageModel() { _chronometerService = FreshIOC.Container.Resolve <IChronometerService>(); InitializeCommands(); }
public ChronometerTest() { ChronoService = ChronometerService.Create(null); }
public SideMenuTimersViewComponent(IChronometerService chronometerService) { this.chronometerService = chronometerService; }