Esempio n. 1
0
        private static bool OpenWithFailover(ILoader loader, IGeoModel model, bool finished, bool showTryOthers)
        {
            // TODO: Maybe we can use the finished parameter to determine whether
            //       we need to present the 'Try Others' option. Maybe the finished
            //       arg should be renamed to hideTryOthers...
            bool tryAgain = false;

            do
            {
                try
                {
                    loader.Open(model);
                    finished = true;
                    break;
                }
                catch (OpenException openException)
                {
                    // TODO: Notify the user of the open failure
                    //       "Failed to open URI because ...
                    Console.WriteLine(openException.Message);
                    //        Do you want to Try again? Abort? Try other loaders?
                    List <Pair <object, string> > choices = new List <Pair <object, string> >(3);
                    choices.Add(new Pair <object, string>(OpenChoice.TryAgain, "Try Again"));
                    choices.Add(new Pair <object, string>(OpenChoice.TryOthers, "Try Other Formats"));
                    choices.Add(new Pair <object, string>(OpenChoice.Abort, "Cancel"));

                    IChoiceList choiceList = Factory <IChoiceList> .Instance.CreateDefault(choices);

                    OpenChoice decision = (OpenChoice)choiceList.Show();
                    switch (decision)
                    {
                    case OpenChoice.TryAgain:
                        tryAgain = true;
                        finished = false;
                        break;

                    case OpenChoice.TryOthers:
                        tryAgain = false;
                        finished = false;
                        break;

                    case OpenChoice.Abort:
                        tryAgain = false;
                        finished = true;
                        break;
                    }
                }
            }while (tryAgain);
            return(finished);
        }
Esempio n. 2
0
        public void Open(Uri uri, IGeoModel model)
        {
            string localPath   = uri.LocalPath;
            string uriBasename = Path.GetFileName(localPath);

            // TODO: Some basic checks such as existence of the file
            //       should be done here.

            List <object> rankedKeys = new List <object>();

            foreach (object key in loaderFactory.Keys)
            {
                ILoader loader = loaderFactory.Create(key);
                loader.Location = uri;
                bool matched = false;
                foreach (Regex pattern in loader.UriPatterns)
                {
                    if (pattern.IsMatch(uriBasename))
                    {
                        matched = true;
                        break;
                    }
                }
                if (matched)
                {
                    rankedKeys.Insert(0, key);
                }
                else
                {
                    rankedKeys.Add(key);
                }
            }

            bool          finished  = false;
            List <object> maybeKeys = new List <object>();

            foreach (string key in rankedKeys)
            {
                ILoader loader = loaderFactory.Create(key);
                loader.Location = uri;
                // TODO: Wrap this is a try..catch and deal with failures such
                //       as file not found.
                Recognition recognition = loader.Recognize();
                if (recognition == Recognition.Yes)
                {
                    finished = OpenWithFailover(loader, model, finished, true);
                    if (finished)
                    {
                        break;
                    }
                    maybeKeys.Add(key);
                }
                else if (recognition == Recognition.Maybe)
                {
                    maybeKeys.Add(key);
                }
            }

            if (!finished)
            {
                if (maybeKeys.Count == 1)
                {
                    ILoader loader = loaderFactory.Create(maybeKeys[0]);
                    loader.Location = uri;
                    finished        = OpenWithFailover(loader, model, finished, false);
                }
                else
                {
                    do
                    {
                        // Present the user with a choice
                        List <Pair <object, string> > choices = new List <Pair <object, string> >();
                        foreach (object key in maybeKeys)
                        {
                            ILoader loader = loaderFactory.Create(key);
                            loader.Location = uri;
                            choices.Add(new Pair <object, string>(key, loader.Description));
                        }

                        IChoiceList choiceList = Factory <IChoiceList> .Instance.CreateDefault(choices);

                        object chosenKey = choiceList.Show();
                        if (chosenKey != null)
                        {
                            ILoader loader = loaderFactory.Create(chosenKey);
                            loader.Location = uri;
                            finished        = OpenWithFailover(loader, model, finished, true);
                        }
                        else
                        {
                            finished = true;
                        }
                    }while (!finished);
                }
            }
        }