Esempio n. 1
0
        public async Task StopById(string serverId, IChatResponseToken icrt, string containerId)
        {
            var messageId = await icrt.Respond($"Stopping game server {containerId}.");

            var success = await StopAndRemove(containerId);

            if (success)
            {
                await icrt.Update(messageId, $"Game server {containerId} removed.");
            }
            else
            {
                await icrt.Update(messageId, "No servers to stop found.");
            }
        }
Esempio n. 2
0
        internal async void HandleUpdate(object sender, JSONMessage e)
        {
            var milliseconds = DateTime.UtcNow.Subtract(_lastUpdatedTime).TotalMilliseconds;

            _logger.LogDebug($"Status:{e.Status}, Message:{e.ProgressMessage}");
            if (milliseconds > 1500)
            {
                _lastUpdatedTime = DateTime.UtcNow;
                var timeTaken = _lastUpdatedTime.Subtract(_startTime);
                // Update the message. Don't hang the thread.
                await _icrt.Update(_initialMessageID, $"Current status is: {e.Status} \n Taken: {timeTaken.Seconds}s so far.");
            }
        }
Esempio n. 3
0
        public async Task Stop(string serverId, IChatResponseToken icrt, GameServer gameServer)
        {
            var allContainers = await GetAllContainersRanByServer(serverId);

            var gameContainers = allContainers.Where(x => x.Image.Contains(gameServer.ContainerName)).ToList();

            if (gameContainers.Any() == false)
            {
                await icrt.Respond("No servers to stop found.");

                return;
            }

            if (gameContainers.Count() == 1)
            {
                var messageId = await icrt.Respond($"Stopping game server {gameServer.ServerName}.");

                await StopAndRemove(gameContainers[0].ID);

                await icrt.Update(messageId, $"Game server {gameServer.ServerName} removed.");

                _logger.LogInformation($"{gameServer.ServerName} for ServerId:{serverId} stopped and removed.");
            }

            if (gameContainers.Count() > 1)
            {
                string runningContainerIds = "";

                foreach (var cont in gameContainers)
                {
                    runningContainerIds += $"{cont.ID} {cont.Image} {cont.Created} \n";
                }

                await icrt.Respond($"Which container would you like me to stop? `-stop *containerid*`\n Containers: {runningContainerIds}");
            }
        }