private void HandleRunLevelChanged(object sender, RunLevelChangedEventArgs args)
        {
            switch (args.NewLevel)
            {
            case ServerRunLevel.PreGame:
                var timing    = IoCManager.Resolve <IGameTiming>();
                var mapLoader = IoCManager.Resolve <IMapLoader>();
                var mapMan    = IoCManager.Resolve <IMapManager>();

                var newMap = mapMan.CreateMap();
                var grid   = mapLoader.LoadBlueprint(newMap, "Maps/stationstation.yml");

                SpawnPoint = new GridLocalCoordinates(Vector2.Zero, grid);

                var startTime = timing.RealTime;
                var timeSpan  = timing.RealTime - startTime;
                Logger.Info($"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");

                chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Round loaded!");
                break;

            case ServerRunLevel.Game:
                _players.SendJoinGameToAll();
                chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Round started!");
                break;

            case ServerRunLevel.PostGame:
                chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Round over!");
                break;
            }
        }