Esempio n. 1
0
 public NPCEntityRenderer(ICharacterProvider characterProvider,
                          IRenderOffsetCalculator renderOffsetCalculator,
                          INPCRendererProvider npcRendererProvider,
                          IChatBubbleProvider chatBubbleProvider)
     : base(characterProvider, renderOffsetCalculator)
 {
     _npcRendererProvider = npcRendererProvider;
     _chatBubbleProvider  = chatBubbleProvider;
 }
 public OtherCharacterEntityRenderer(ICharacterProvider characterProvider,
                                     ICharacterRendererProvider characterRendererProvider,
                                     IChatBubbleProvider chatBubbleProvider,
                                     ICharacterStateCache characterStateCache,
                                     IRenderOffsetCalculator renderOffsetCalculator)
     : base(characterProvider, renderOffsetCalculator)
 {
     _characterRendererProvider = characterRendererProvider;
     _chatBubbleProvider        = chatBubbleProvider;
     _characterStateCache       = characterStateCache;
 }
Esempio n. 3
0
        public MainCharacterEntityRenderer(ICharacterProvider characterProvider,
                                           ICharacterRendererProvider characterRendererProvider,
                                           IChatBubbleProvider chatBubbleProvider,
                                           IRenderOffsetCalculator renderOffsetCalculator)
            : base(characterProvider, renderOffsetCalculator)
        {
            _characterRendererProvider = characterRendererProvider;
            _chatBubbleProvider        = chatBubbleProvider;

            _playerBlend = new BlendState
            {
                BlendFactor = new Color(255, 255, 255, 64),

                AlphaSourceBlend      = Blend.One,
                AlphaDestinationBlend = Blend.One,
                AlphaBlendFunction    = BlendFunction.Add,

                ColorSourceBlend      = Blend.BlendFactor,
                ColorDestinationBlend = Blend.One
            };
        }
        public MapEntityRendererProvider(INativeGraphicsManager nativeGraphicsManager,
                                         ICurrentMapProvider currentMapProvider,
                                         ICharacterProvider characterProvider,
                                         ICurrentMapStateProvider currentMapStateProvider,
                                         IMapItemGraphicProvider mapItemGraphicProvider,
                                         IRenderOffsetCalculator renderOffsetCalculator,
                                         IConfigurationProvider configurationProvider,
                                         ICharacterRendererProvider characterRendererProvider,
                                         INPCRendererProvider npcRendererProvider,
                                         IChatBubbleProvider chatBubbleProvider,
                                         ICharacterStateCache characterStateCache)
        {
            MapBaseRenderers = new List <IMapEntityRenderer>
            {
                new GroundLayerRenderer(nativeGraphicsManager,
                                        currentMapProvider,
                                        characterProvider,
                                        renderOffsetCalculator),
                new MapItemLayerRenderer(characterProvider,
                                         renderOffsetCalculator,
                                         currentMapStateProvider,
                                         mapItemGraphicProvider)
            };

            MapEntityRenderers = new List <IMapEntityRenderer>
            {
                new OverlayLayerRenderer(nativeGraphicsManager,
                                         currentMapProvider,
                                         characterProvider,
                                         renderOffsetCalculator),
                new ShadowLayerRenderer(nativeGraphicsManager,
                                        currentMapProvider,
                                        characterProvider,
                                        renderOffsetCalculator,
                                        configurationProvider),
                new WallLayerRenderer(nativeGraphicsManager,
                                      currentMapProvider,
                                      characterProvider,
                                      renderOffsetCalculator,
                                      currentMapStateProvider),
                new MapObjectLayerRenderer(nativeGraphicsManager,
                                           currentMapProvider,
                                           characterProvider,
                                           renderOffsetCalculator),
                new OtherCharacterEntityRenderer(characterProvider,
                                                 characterRendererProvider,
                                                 chatBubbleProvider,
                                                 characterStateCache,
                                                 renderOffsetCalculator),
                new NPCEntityRenderer(characterProvider,
                                      renderOffsetCalculator,
                                      npcRendererProvider,
                                      chatBubbleProvider),
                new RoofLayerRenderer(nativeGraphicsManager,
                                      currentMapProvider,
                                      characterProvider,
                                      renderOffsetCalculator),
                new UnknownLayerRenderer(nativeGraphicsManager,
                                         currentMapProvider,
                                         characterProvider,
                                         renderOffsetCalculator),
                new OnTopLayerRenderer(nativeGraphicsManager,
                                       currentMapProvider,
                                       characterProvider,
                                       renderOffsetCalculator),
                new MainCharacterEntityRenderer(characterProvider,
                                                characterRendererProvider,
                                                chatBubbleProvider,
                                                renderOffsetCalculator)
            };
        }