Esempio n. 1
0
        public void ShouldEquateAttributes()
        {
            //assign
            _characterSheet = new CharacterSheet(new Fighter(), new WoodElf(), _attributeSet);

            //act
            ICharacterAttribute actualAttribute = _characterSheet.Attribute(CharacterAttributeName.Dexterity);

            //assert
            actualAttribute.Should().Be(new DexterityAttribute());
        }
Esempio n. 2
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        public void ShouldReturnActivatedAndNonActiveSkillsForHumanWizard()
        {
            //arrange
            _characterSheet = new CharacterSheet(new Wizard(), new Human(), new FakeWizardAttributeSet());
            ICharacterAttribute attribute    = _characterSheet.Attribute(CharacterAttributeName.Dexterity);
            SleightOfHand       slightOfHand = new SleightOfHand((DexterityAttribute)attribute, true);

            //act
            _characterSheet.ActivateSkill(slightOfHand);
            //assert
            List <ISkill> actualSkills = _characterSheet.Skills();

            actualSkills.First(item => item.Name().Equals(new TextObj("Sleight Of Hand"))).SkillBonus().Should().Be(new AttributeScore(1));
            actualSkills.First(item => item.Name().Equals(new TextObj("Acrobatics"))).SkillBonus().Should().Be(new AttributeScore(-1));
        }
Esempio n. 3
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        public void ShouldApplyRacialBonusToAttributes()
        {
            //arrange
            AttributeScore expectedDexterityScore = new AttributeScore(12);
            AttributeScore expectedWisdomScore    = new AttributeScore(11);

            _characterSheet = new CharacterSheet(new Fighter(), new WoodElf(), _attributeSet);
            //assert
            _characterSheet.Attribute(CharacterAttributeName.Strength).Score().Should().Be(new FakeAttribute().Score());

            _characterSheet.Attribute(CharacterAttributeName.Dexterity).Score().Should().Be(expectedDexterityScore);
            _characterSheet.Attribute(CharacterAttributeName.Constitution).Score().Should().Be(new FakeAttribute().Score());
            _characterSheet.Attribute(CharacterAttributeName.Intelligence).Score().Should().Be(new FakeAttribute().Score());
            _characterSheet.Attribute(CharacterAttributeName.Wisdom).Score().Should().Be(expectedWisdomScore);
            _characterSheet.Attribute(CharacterAttributeName.Charisma).Score().Should().Be(new FakeAttribute().Score());
        }