public WideVisionCone(ICharacterRepresentation rep, float length, float horizontalAngle, float maxHeight) : base(rep, length, horizontalAngle) { this.MaxHeight = maxHeight; }
public WideVisionCone(ICharacterRepresentation rep, float length, float angle) : base(rep, length, angle) { this.maxHeight = this.length * FastMath.Tan(angle); }
public VisionCone(ICharacterRepresentation rep, float length, float angle) : base(rep.getEyeLevel(), length, angle) { this.rep = rep; this.AutoTransformEnabled = false; this.AlphaBlendEnabled = true; this.sqRange = new float[2]; this.sqRange[(int)eRange.SHORT_RANGE] = GeneralMethods.optimizedPow2(length * 1 / 2); this.sqRange[(int)eRange.LONG_RANGE] = GeneralMethods.optimizedPow2(length); this.cosAngle = FastMath.Cos(angle); this.Color1 = System.Drawing.Color.Aquamarine; this.Color2 = System.Drawing.Color.Aquamarine; }
//Sobreescribible para que los hijos puedan usar otra representacion protected virtual void loadCharacterRepresentation(Vector3 position) { this.representation = new SkeletalRepresentation(position); }