protected bool Deactivate(ICharacterFriendlyTeam entity) { // Deactivate it CharacterFriendlyTeamsRepository.Deactivate(entity); // Try to Save Changes CharacterFriendlyTeamsRepository.SaveChanges(); // Finished! return(true); }
public virtual bool AreEqual(ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity) { return EntityMapper.AreEqual(model, entity) // CharacterFriendlyTeam Properties // <None> // Related Objects && model.CharacterId == entity.CharacterId && model.FriendlyTeamId == entity.FriendlyTeamId ; }
public virtual bool AreEqual(ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity) { return(EntityMapper.AreEqual(model, entity) // CharacterFriendlyTeam Properties // <None> // Related Objects && model.CharacterId == entity.CharacterId && model.FriendlyTeamId == entity.FriendlyTeamId ); }
public virtual ICharacterFriendlyTeamModel MapToModelListing(ICharacterFriendlyTeam entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModelListing <ICharacterFriendlyTeam, CharacterFriendlyTeamModel>(entity); // CharacterFriendlyTeam Properties // <None> // Related Objects model.CharacterId = entity.CharacterId; model.FriendlyTeamId = entity.FriendlyTeamId; // Return Entity return(model); }
protected bool Remove(ICharacterFriendlyTeam entity) { if (entity == null) { return(true); } // No entity found to remove, consider it passed // Remove it CharacterFriendlyTeamsRepository.Remove(entity); // Try to Save Changes CharacterFriendlyTeamsRepository.SaveChanges(); // Finished! return(true); }
public virtual void MapToEntity(ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1) { currentDepth++; // Assign Base properties EntityMapper.MapToEntity(model, ref entity); // CharacterFriendlyTeam Properties // <None> // Related Objects entity.CharacterId = model.CharacterId; entity.Character = (Character)model.Character?.MapToEntity(); entity.FriendlyTeamId = model.FriendlyTeamId; entity.FriendlyTeam = (Team)model.FriendlyTeam?.MapToEntity(); // Associated Objects // <None> }
public virtual void MapToEntity(ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1) { currentDepth++; // Assign Base properties EntityMapper.MapToEntity(model, ref entity); // CharacterFriendlyTeam Properties // <None> // Related Objects entity.CharacterId = model.CharacterId; entity.Character = (Character)model.Character?.MapToEntity(); entity.FriendlyTeamId = model.FriendlyTeamId; entity.FriendlyTeam = (Team)model.FriendlyTeam?.MapToEntity(); // Associated Objects // <None> }
public virtual ICharacterFriendlyTeamModel MapToModel(ICharacterFriendlyTeam entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModel<ICharacterFriendlyTeam, CharacterFriendlyTeamModel>(entity); // CharacterFriendlyTeam Properties // <None> // Related Objects model.CharacterId = entity.CharacterId; model.Character = entity.Character?.MapToModel(); model.FriendlyTeamId = entity.FriendlyTeamId; model.FriendlyTeam = entity.FriendlyTeam?.MapToModel(); // Associated Objects // <None> // Return Entity return model; }
public void Remove(ICharacterFriendlyTeam entity) { Context.CharacterFriendlyTeams.Remove((CharacterFriendlyTeam)entity); }
public static void MapToEntity(this ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1) { Mapper.MapToEntity(model, ref entity, currentDepth); }
public static bool AreEqual(this ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity) { return Mapper.AreEqual(model, entity); }
public static bool AreEqual(this ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity) { return(Mapper.AreEqual(model, entity)); }
public static ICharacterFriendlyTeamModel MapToModelListing(this ICharacterFriendlyTeam entity, int currentDepth = 1) { return(Mapper.MapToModelListing(entity, currentDepth)); }
public void Remove(ICharacterFriendlyTeam entity) { Context.CharacterFriendlyTeams.Remove((CharacterFriendlyTeam)entity); }
public void Deactivate(ICharacterFriendlyTeam entity) { entity.Active = false; Update(entity); }
protected bool Deactivate(ICharacterFriendlyTeam entity) { // Deactivate it CharacterFriendlyTeamsRepository.Deactivate(entity); // Try to Save Changes CharacterFriendlyTeamsRepository.SaveChanges(); // Finished! return true; }
public void Update(ICharacterFriendlyTeam entity) { Context.SetModified(entity); }
public void Update(ICharacterFriendlyTeam entity) { Context.SetModified(entity); }
public void Deactivate(ICharacterFriendlyTeam entity) { entity.Active = false; Update(entity); }
public static void MapToEntity(this ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1) { Mapper.MapToEntity(model, ref entity, currentDepth); }
public void Add(ICharacterFriendlyTeam entity) { Context.CharacterFriendlyTeams.Add((CharacterFriendlyTeam)entity); }
protected bool Remove(ICharacterFriendlyTeam entity) { if (entity == null) { return true; } // No entity found to remove, consider it passed // Remove it CharacterFriendlyTeamsRepository.Remove(entity); // Try to Save Changes CharacterFriendlyTeamsRepository.SaveChanges(); // Finished! return true; }
public void Add(ICharacterFriendlyTeam entity) { Context.CharacterFriendlyTeams.Add((CharacterFriendlyTeam)entity); }