Esempio n. 1
0
 protected bool Deactivate(ICharacterFriendlyTeam entity)
 {
     // Deactivate it
     CharacterFriendlyTeamsRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterFriendlyTeamsRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual bool AreEqual(ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // CharacterFriendlyTeam Properties
         // <None>
         // Related Objects
         && model.CharacterId == entity.CharacterId
         && model.FriendlyTeamId == entity.FriendlyTeamId
         ;
 }
Esempio n. 3
0
 public virtual bool AreEqual(ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // CharacterFriendlyTeam Properties
            // <None>
            // Related Objects
            && model.CharacterId == entity.CharacterId &&
            model.FriendlyTeamId == entity.FriendlyTeamId
            );
 }
Esempio n. 4
0
        public virtual ICharacterFriendlyTeamModel MapToModelListing(ICharacterFriendlyTeam entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <ICharacterFriendlyTeam, CharacterFriendlyTeamModel>(entity);

            // CharacterFriendlyTeam Properties
            // <None>
            // Related Objects
            model.CharacterId    = entity.CharacterId;
            model.FriendlyTeamId = entity.FriendlyTeamId;
            // Return Entity
            return(model);
        }
Esempio n. 5
0
 protected bool Remove(ICharacterFriendlyTeam entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     CharacterFriendlyTeamsRepository.Remove(entity);
     // Try to Save Changes
     CharacterFriendlyTeamsRepository.SaveChanges();
     // Finished!
     return(true);
 }
Esempio n. 6
0
 public virtual void MapToEntity(ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterFriendlyTeam Properties
     // <None>
     // Related Objects
     entity.CharacterId    = model.CharacterId;
     entity.Character      = (Character)model.Character?.MapToEntity();
     entity.FriendlyTeamId = model.FriendlyTeamId;
     entity.FriendlyTeam   = (Team)model.FriendlyTeam?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual void MapToEntity(ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterFriendlyTeam Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character = (Character)model.Character?.MapToEntity();
     entity.FriendlyTeamId = model.FriendlyTeamId;
     entity.FriendlyTeam = (Team)model.FriendlyTeam?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual ICharacterFriendlyTeamModel MapToModel(ICharacterFriendlyTeam entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<ICharacterFriendlyTeam, CharacterFriendlyTeamModel>(entity);
     // CharacterFriendlyTeam Properties
     // <None>
     // Related Objects
     model.CharacterId = entity.CharacterId;
     model.Character = entity.Character?.MapToModel();
     model.FriendlyTeamId = entity.FriendlyTeamId;
     model.FriendlyTeam = entity.FriendlyTeam?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
 public void Remove(ICharacterFriendlyTeam entity)
 {
     Context.CharacterFriendlyTeams.Remove((CharacterFriendlyTeam)entity);
 }
 public static void MapToEntity(this ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 public static bool AreEqual(this ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity)
 {
     return Mapper.AreEqual(model, entity);
 }
Esempio n. 12
0
 public static bool AreEqual(this ICharacterFriendlyTeamModel model, ICharacterFriendlyTeam entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
Esempio n. 13
0
 public static ICharacterFriendlyTeamModel MapToModelListing(this ICharacterFriendlyTeam entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
Esempio n. 14
0
 public void Remove(ICharacterFriendlyTeam entity)
 {
     Context.CharacterFriendlyTeams.Remove((CharacterFriendlyTeam)entity);
 }
 public void Deactivate(ICharacterFriendlyTeam entity)
 {
     entity.Active = false;
     Update(entity);
 }
 protected bool Deactivate(ICharacterFriendlyTeam entity)
 {
     // Deactivate it
     CharacterFriendlyTeamsRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterFriendlyTeamsRepository.SaveChanges();
     // Finished!
     return true;
 }
 public void Update(ICharacterFriendlyTeam entity)
 {
     Context.SetModified(entity);
 }
Esempio n. 18
0
 public void Update(ICharacterFriendlyTeam entity)
 {
     Context.SetModified(entity);
 }
Esempio n. 19
0
 public void Deactivate(ICharacterFriendlyTeam entity)
 {
     entity.Active = false;
     Update(entity);
 }
Esempio n. 20
0
 public static void MapToEntity(this ICharacterFriendlyTeamModel model, ref ICharacterFriendlyTeam entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
Esempio n. 21
0
 public void Add(ICharacterFriendlyTeam entity)
 {
     Context.CharacterFriendlyTeams.Add((CharacterFriendlyTeam)entity);
 }
 protected bool Remove(ICharacterFriendlyTeam entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     CharacterFriendlyTeamsRepository.Remove(entity);
     // Try to Save Changes
     CharacterFriendlyTeamsRepository.SaveChanges();
     // Finished!
     return true;
 }
 public void Add(ICharacterFriendlyTeam entity)
 {
     Context.CharacterFriendlyTeams.Add((CharacterFriendlyTeam)entity);
 }